My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Wizard Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Executioner Electro Wizard Lumberjack
Poison
Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Electro Wizard Lumberjack Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Electro Wizard Lumberjack

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado P.E.K.K.A Lumberjack Mega Knight
Tornado
Wizard Executioner P.E.K.K.A The Log Mega Knight
Executioner
Tornado P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Tornado Electro Wizard Wizard Executioner The Log Lumberjack
The Log
Tornado Executioner P.E.K.K.A Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Wizard P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Wizard Tornado Executioner The Log Electro Wizard Lumberjack

Defense Synergies 4 17

Wizard
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Tornado
Wizard Executioner P.E.K.K.A The Log Electro Wizard Mega Knight
Executioner
Tornado The Log Lumberjack Mega Knight
P.E.K.K.A
Tornado The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Tornado Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard
Wizard Tornado P.E.K.K.A The Log Lumberjack Mega Knight
Lumberjack
Wizard Executioner The Log Electro Wizard
Mega Knight
Wizard Tornado Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log Electro Wizard
P.E.K.K.A Lumberjack Executioner The Log Electro Wizard Mega Knight
Tornado P.E.K.K.A Lumberjack Mega Knight Executioner Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Tornado P.E.K.K.A The Log Lumberjack Mega Knight
Tornado The Log Executioner Electro Wizard Lumberjack Mega Knight
Tornado Electro Wizard Wizard Executioner
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Tornado Lumberjack
Tornado Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Wizard Tornado The Log Lumberjack Mega Knight
Executioner Wizard Tornado Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Wizard The Log Electro Wizard
Wizard Executioner Mega Knight Tornado P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Tornado P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Tornado Executioner P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Wizard Tornado Executioner The Log Electro Wizard Lumberjack
Wizard Tornado Executioner The Log Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard Mega Knight Executioner P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Wizard Executioner The Log Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Tornado The Log Electro Wizard
P.E.K.K.A Executioner Lumberjack Mega Knight
Wizard Executioner Tornado Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Tornado The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Tornado The Log Electro Wizard
P.E.K.K.A Mega Knight Wizard Executioner Lumberjack
Wizard Executioner Mega Knight
Electro Wizard Tornado Executioner P.E.K.K.A The Log Lumberjack
Executioner Mega Knight Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Executioner The Log Electro Wizard
The Log
The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner Tornado
Wizard Tornado Executioner The Log
The Log Wizard Tornado Executioner
The Log Wizard Tornado
Tornado Electro Wizard Lumberjack
Wizard Tornado The Log Electro Wizard
Wizard Tornado Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log Mega Knight
Tornado
Wizard Executioner The Log Electro Wizard Mega Knight
Wizard Tornado The Log Mega Knight
The Log Mega Knight
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Executioner Mega Knight
The Log Wizard Tornado Executioner Electro Wizard
Wizard Tornado The Log Mega Knight
Tornado The Log
Wizard Tornado Executioner Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard The Log
Electro Wizard
Wizard Tornado Executioner Electro Wizard
The Log
Wizard Executioner Electro Wizard Lumberjack Mega Knight
The Log Wizard Executioner
Tornado
Executioner P.E.K.K.A Mega Knight
Tornado The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard Mega Knight

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