My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Hunter Electro Wizard
The Log
Goblin Gang Battle Ram Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Battle Ram Hunter P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Mega Minion Battle Ram Hunter Electro Wizard
Poison
Goblin Gang Mega Minion Hunter Electro Wizard
Lightning
Mega Minion Battle Ram Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fireball Battle Ram Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Battle Ram P.E.K.K.A Electro Wizard Hunter
Goblin Gang
Battle Ram P.E.K.K.A
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion Battle Ram Electro Wizard
Battle Ram
Zap Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard
Hunter
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Battle Ram Hunter
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram

Defense Synergies 3 11

Zap
Mega Minion Fireball Electro Wizard Goblin Gang Hunter P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Mega Minion
Zap Hunter Electro Wizard
Fireball
Zap Electro Wizard
Battle Ram
Hunter
Zap Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Goblin Gang Hunter Electro Wizard
Electro Wizard
Zap Goblin Gang Mega Minion Fireball Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Hunter P.E.K.K.A Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Hunter P.E.K.K.A Mega Minion Electro Wizard
Hunter P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Mega Minion Hunter Electro Wizard
Mega Minion Hunter Electro Wizard Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Goblin Gang
Goblin Gang Hunter Electro Wizard
Goblin Gang Electro Wizard Zap Mega Minion Fireball Hunter
Mega Minion Hunter Zap Goblin Gang Fireball Electro Wizard
Hunter P.E.K.K.A Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Mega Minion Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Hunter Electro Wizard
Zap Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard
Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Mega Minion Hunter Electro Wizard
Zap Hunter Mega Minion Fireball Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Goblin Gang Fireball Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mega Minion Hunter
Goblin Gang P.E.K.K.A Zap Hunter Electro Wizard
Goblin Gang Hunter P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Hunter
Fireball Zap Goblin Gang Hunter Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Fireball Hunter Electro Wizard
P.E.K.K.A Hunter
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion Hunter
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Hunter
Fireball
Goblin Gang Electro Wizard Zap Mega Minion Fireball Hunter P.E.K.K.A
Zap Mega Minion Fireball Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Hunter
Fireball Zap Hunter
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Hunter
Fireball
Fireball
Zap Mega Minion Fireball Hunter Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Hunter
Mega Minion
Fireball Zap Hunter Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Hunter Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Hunter
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Mega Minion Hunter Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Hunter Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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