My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Elite Barbarians Furnace
The Log
Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Elite Barbarians Flying Machine P.E.K.K.A
Fireball
Elite Barbarians Flying Machine Furnace
Poison
Flying Machine Furnace
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Flying Machine Furnace Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Flying Machine

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror P.E.K.K.A Flying Machine Furnace The Log
Elite Barbarians
Zap Furnace The Log
Flying Machine
Zap Furnace Mirror P.E.K.K.A
Furnace
Zap Elite Barbarians Flying Machine Mirror P.E.K.K.A
Rocket
Mirror
Mirror
Zap The Log Flying Machine Furnace Rocket
P.E.K.K.A
Zap Flying Machine Furnace The Log
The Log
Mirror Zap Elite Barbarians P.E.K.K.A

Defense Synergies 3 12

Zap
Mirror Elite Barbarians Flying Machine Furnace P.E.K.K.A The Log
Elite Barbarians
Zap The Log
Flying Machine
Zap Furnace Mirror P.E.K.K.A The Log
Furnace
Mirror Zap Flying Machine
Rocket
The Log
Mirror
Zap Furnace Flying Machine The Log
P.E.K.K.A
The Log Zap Flying Machine
The Log
P.E.K.K.A Zap Elite Barbarians Flying Machine Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Flying Machine The Log
Elite Barbarians P.E.K.K.A Zap Flying Machine Furnace The Log
Furnace Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Furnace
Elite Barbarians Rocket P.E.K.K.A The Log
The Log Zap Flying Machine Furnace
Furnace Rocket Zap Flying Machine
Rocket Zap Flying Machine P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians
Zap Flying Machine Furnace The Log
Zap Flying Machine Furnace
Furnace P.E.K.K.A Zap Elite Barbarians Flying Machine Rocket The Log
Rocket Zap Furnace P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Furnace
Rocket Zap Elite Barbarians Furnace P.E.K.K.A The Log
Elite Barbarians Furnace P.E.K.K.A
Zap Elite Barbarians Flying Machine Furnace The Log
Zap Furnace The Log Flying Machine
P.E.K.K.A Elite Barbarians
Elite Barbarians Flying Machine Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace P.E.K.K.A
Zap Elite Barbarians Flying Machine Rocket The Log
P.E.K.K.A Zap Elite Barbarians Furnace Rocket The Log
Rocket P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians
Furnace Rocket Zap Flying Machine
Rocket P.E.K.K.A Elite Barbarians Flying Machine Furnace
P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Elite Barbarians Flying Machine The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians Flying Machine
Rocket P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians Rocket P.E.K.K.A
Flying Machine Furnace
Elite Barbarians Zap Flying Machine Furnace Rocket P.E.K.K.A The Log
Zap Elite Barbarians Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket The Log
Zap Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket Zap Furnace The Log
Zap Flying Machine Furnace Rocket
Flying Machine Furnace The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Rocket Elite Barbarians
Rocket Zap Flying Machine The Log
Zap Flying Machine Rocket
Flying Machine Rocket Elite Barbarians The Log
Flying Machine Rocket
Zap Elite Barbarians Flying Machine Furnace The Log
Rocket Zap Flying Machine Furnace The Log
Flying Machine Furnace Rocket The Log
Rocket
Rocket
Rocket Zap Flying Machine The Log
Rocket Zap Flying Machine The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Flying Machine The Log
Zap The Log Furnace
The Log Zap Flying Machine
Zap Flying Machine The Log
Rocket Zap The Log
Elite Barbarians Zap Flying Machine Furnace
Zap Rocket Flying Machine
Elite Barbarians
Zap Rocket The Log
Zap Rocket
P.E.K.K.A
Rocket The Log
Zap Flying Machine Rocket
Rocket Zap Flying Machine
The Log
Flying Machine Rocket
The Log Zap Flying Machine
Rocket Zap
Elite Barbarians Flying Machine P.E.K.K.A
Zap Elite Barbarians Flying Machine Rocket The Log
Zap Flying Machine Rocket
Zap Flying Machine Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: