My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Executioner P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Flying Machine Inferno Dragon
Zap
Royal Giant Flying Machine Inferno Dragon
Barbarian Barrel
Knight Executioner
The Log
Royal Giant
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Executioner P.E.K.K.A Inferno Dragon
Fireball
Flying Machine Executioner Inferno Dragon
Poison
Flying Machine Executioner
Lightning
Knight Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Flying Machine Inferno Dragon Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Flying Machine

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Royal Giant Flying Machine Executioner
Arrows
Zap Royal Giant P.E.K.K.A Knight
Knight
Executioner Zap Arrows Flying Machine
Royal Giant
Arrows Zap Flying Machine Executioner
Flying Machine
Zap Knight Royal Giant P.E.K.K.A
Executioner
Knight Zap Royal Giant P.E.K.K.A
P.E.K.K.A
Zap Arrows Flying Machine Executioner
Inferno Dragon

Defense Synergies 1 10

Zap
Arrows Knight Flying Machine Executioner P.E.K.K.A Inferno Dragon
Arrows
Zap Knight P.E.K.K.A
Knight
Executioner Zap Arrows Flying Machine
Royal Giant
Flying Machine
Zap Knight P.E.K.K.A
Executioner
Knight Zap
P.E.K.K.A
Zap Arrows Flying Machine
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Executioner
P.E.K.K.A Inferno Dragon Zap Knight Flying Machine Executioner
P.E.K.K.A Knight Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
Arrows P.E.K.K.A
Arrows Zap Flying Machine Executioner
Inferno Dragon Zap Arrows Flying Machine Executioner
Zap Arrows Flying Machine P.E.K.K.A
P.E.K.K.A Inferno Dragon
Knight
Executioner Zap Arrows Knight Flying Machine
Arrows Executioner Inferno Dragon Zap Flying Machine
P.E.K.K.A Zap Knight Flying Machine
Executioner Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Zap P.E.K.K.A Inferno Dragon
Arrows Knight Executioner P.E.K.K.A
Arrows Zap Knight Flying Machine Executioner
Zap Arrows Executioner Knight Flying Machine Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Knight Flying Machine Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Flying Machine Executioner Inferno Dragon
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Executioner Inferno Dragon
Arrows Executioner Zap Flying Machine
P.E.K.K.A Knight Flying Machine
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Flying Machine Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Flying Machine
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Executioner
Flying Machine Executioner
Zap Knight Flying Machine Executioner P.E.K.K.A Inferno Dragon
Arrows Executioner Zap Flying Machine P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Zap Flying Machine Executioner
Arrows Flying Machine
Arrows Knight Flying Machine
Executioner Zap Arrows
Arrows Executioner Zap Flying Machine
Arrows Flying Machine Executioner
Arrows Zap Flying Machine Executioner
Arrows Zap Flying Machine
Zap Arrows Knight Flying Machine
Zap Arrows Flying Machine Executioner
Flying Machine Knight Executioner
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Executioner
Arrows Flying Machine Executioner
Arrows
Zap Arrows Flying Machine Executioner
Zap Arrows Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Executioner
Inferno Dragon
Arrows Zap Flying Machine Executioner
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Flying Machine Executioner
Zap Flying Machine
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Flying Machine
Zap Arrows Flying Machine Executioner
Arrows
Knight Flying Machine Executioner
Arrows Zap Flying Machine Executioner
Zap Arrows
Flying Machine Executioner P.E.K.K.A
Zap Flying Machine
Zap Flying Machine Executioner
Zap Flying Machine Executioner

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