My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Royal Ghost Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Bats Skeleton Army Inferno Dragon Night Witch
Zap
Bats Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Skeleton Army Royal Ghost Electro Wizard Night Witch
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Skeleton Army Royal Ghost Electro Wizard Inferno Dragon Night Witch
Fireball
Skeleton Army Electro Wizard Inferno Dragon Night Witch
Poison
Bats Skeleton Army Electro Wizard Night Witch
Lightning
Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem Royal Ghost Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Royal Ghost Electro Wizard Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Army Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Inferno Dragon
Mirror
Skeleton Army Royal Ghost Night Witch
Skeleton Army
Mirror
Golem
Night Witch Bats Electro Wizard
Royal Ghost
Mirror Electro Wizard
Electro Wizard
Golem Royal Ghost
Inferno Dragon
Bats
Night Witch
Golem Mirror

Defense Synergies 1 10

Bats
Electro Wizard Inferno Dragon
Mirror
Skeleton Army Electro Wizard Inferno Dragon Night Witch
Skeleton Army
Mirror Electro Wizard Inferno Dragon
Golem
Royal Ghost
Electro Wizard
Electro Wizard
Bats Mirror Skeleton Army Royal Ghost Inferno Dragon Night Witch
Inferno Dragon
Bats Mirror Skeleton Army Electro Wizard
Night Witch
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Skeleton Army Inferno Dragon Bats Electro Wizard Night Witch
Skeleton Army Bats Electro Wizard Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Bats Electro Wizard
Skeleton Army
Skeleton Army Bats Royal Ghost Electro Wizard Night Witch
Bats Electro Wizard Inferno Dragon Night Witch
Electro Wizard
Inferno Dragon Skeleton Army Night Witch
Skeleton Army Royal Ghost Electro Wizard Night Witch
Bats Skeleton Army Electro Wizard Royal Ghost Night Witch
Inferno Dragon Bats Electro Wizard Night Witch
Skeleton Army Night Witch Bats Electro Wizard
Skeleton Army Bats Royal Ghost Electro Wizard Night Witch
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Electro Wizard Inferno Dragon
Bats Skeleton Army Electro Wizard Night Witch
Bats Skeleton Army Royal Ghost Electro Wizard Night Witch
Bats Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Royal Ghost Bats Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Royal Ghost Inferno Dragon
Skeleton Army Bats Electro Wizard
Skeleton Army Bats Electro Wizard Night Witch
Skeleton Army Inferno Dragon Night Witch
Bats Electro Wizard
Skeleton Army Bats Electro Wizard Night Witch
Skeleton Army Inferno Dragon
Electro Wizard Bats Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army Electro Wizard
Skeleton Army Night Witch
Skeleton Army
Skeleton Army Electro Wizard Bats Inferno Dragon Night Witch
Bats Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Electro Wizard
Bats
Bats Electro Wizard Night Witch
Electro Wizard
Bats Night Witch
Electro Wizard
Night Witch
Inferno Dragon
Royal Ghost Electro Wizard
Bats Electro Wizard Night Witch
Electro Wizard Bats
Night Witch
Night Witch
Electro Wizard
Electro Wizard Bats Skeleton Army Night Witch
Electro Wizard
Electro Wizard
Bats Electro Wizard
Bats Electro Wizard
Royal Ghost Electro Wizard

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