My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Giant Skeleton Army
Giant Snowball
Fire Spirit Spear Goblins Barbarians Skeleton Army
Zap
Fire Spirit Spear Goblins Skeleton Army
Barbarian Barrel
Fire Spirit Spear Goblins Barbarians Elite Barbarians Wizard Skeleton Army Executioner
The Log
Fire Spirit Spear Goblins Barbarians Elite Barbarians Skeleton Army
Earthquake
Spear Goblins Barbarians Skeleton Army
Arrows
Fire Spirit Spear Goblins Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Barbarians Elite Barbarians Wizard Skeleton Army Executioner
Fireball
Barbarians Elite Barbarians Wizard Skeleton Army Executioner
Poison
Spear Goblins Barbarians Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Wizard Executioner
Rocket
Barbarians Elite Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Skeleton Army Barbarians Giant Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Skeleton Army Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant
Spear Goblins
Elite Barbarians Giant
Barbarians
Elite Barbarians
Fire Spirit Spear Goblins Wizard
Giant
Fire Spirit Spear Goblins Wizard Executioner
Wizard
Elite Barbarians Giant
Skeleton Army
Executioner
Giant

Defense Synergies 0 7

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Barbarians Skeleton Army
Barbarians
Spear Goblins Skeleton Army
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Spear Goblins Barbarians Wizard Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Executioner
Barbarians Elite Barbarians Skeleton Army Executioner
Barbarians Skeleton Army Fire Spirit Elite Barbarians Executioner
Barbarians Elite Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Spear Goblins Executioner
Fire Spirit Spear Goblins Wizard Executioner
Barbarians
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Spear Goblins Barbarians
Barbarians Skeleton Army Executioner Spear Goblins Wizard
Executioner Spear Goblins Wizard
Barbarians Skeleton Army Fire Spirit Elite Barbarians Wizard
Fire Spirit Wizard Skeleton Army Executioner Barbarians
Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army Elite Barbarians
Barbarians Wizard Elite Barbarians Skeleton Army Executioner
Fire Spirit Spear Goblins Barbarians Elite Barbarians Wizard Skeleton Army Executioner
Wizard Executioner Fire Spirit Spear Goblins Barbarians
Barbarians Elite Barbarians
Wizard Skeleton Army Fire Spirit Spear Goblins Barbarians Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Elite Barbarians
Elite Barbarians Wizard Executioner
Barbarians Skeleton Army Spear Goblins Elite Barbarians
Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Executioner
Fire Spirit Wizard Executioner
Skeleton Army Spear Goblins Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army
Spear Goblins Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Elite Barbarians
Skeleton Army Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Wizard Executioner
Wizard Barbarians Skeleton Army Executioner
Barbarians Elite Barbarians Skeleton Army Spear Goblins Executioner
Executioner Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Barbarians
Wizard Executioner Fire Spirit
Wizard Executioner Fire Spirit Spear Goblins
Fire Spirit Wizard Executioner
Fire Spirit Wizard Executioner
Wizard
Fire Spirit Elite Barbarians
Wizard
Fire Spirit Wizard Executioner
Fire Spirit Elite Barbarians Executioner
Elite Barbarians
Spear Goblins Wizard Executioner
Wizard Executioner
Fire Spirit Wizard Executioner
Fire Spirit Wizard
Wizard
Barbarians
Fire Spirit Wizard Executioner
Wizard Executioner
Wizard
Elite Barbarians Fire Spirit Wizard Executioner
Wizard
Elite Barbarians
Wizard
Wizard
Fire Spirit Spear Goblins Barbarians Skeleton Army
Fire Spirit Wizard Executioner
Wizard Executioner
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Executioner
Executioner

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