My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Dark Prince Giant Skeleton
Giant Snowball
Bats Archers Witch
Zap
Bats Archers Dark Prince Witch
Barbarian Barrel
Archers Elite Barbarians Valkyrie Dark Prince Witch Giant Skeleton
The Log
Archers Elite Barbarians Dark Prince Witch Giant Skeleton
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Elite Barbarians Valkyrie Dark Prince Witch Giant Skeleton
Fireball
Archers Elite Barbarians Witch
Poison
Bats Archers Witch
Lightning
Elite Barbarians Valkyrie Dark Prince Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Valkyrie Dark Prince Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Elite Barbarians Dark Prince
Archers
Valkyrie Arrows Elite Barbarians Dark Prince Giant Skeleton
Arrows
Elite Barbarians Archers Dark Prince Giant Skeleton
Elite Barbarians
Arrows Valkyrie Bats Archers
Valkyrie
Bats Archers Elite Barbarians Dark Prince Witch Giant Skeleton
Dark Prince
Bats Archers Arrows Valkyrie Witch
Witch
Valkyrie Dark Prince Giant Skeleton
Giant Skeleton
Bats Archers Arrows Valkyrie Witch

Defense Synergies 3 12

Bats
Valkyrie Dark Prince Giant Skeleton
Archers
Valkyrie Dark Prince Witch Giant Skeleton
Arrows
Valkyrie Dark Prince Giant Skeleton
Elite Barbarians
Valkyrie Dark Prince
Valkyrie
Archers Elite Barbarians Bats Arrows Witch
Dark Prince
Elite Barbarians Bats Archers Arrows Witch
Witch
Archers Valkyrie Dark Prince Giant Skeleton
Giant Skeleton
Bats Archers Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Bats Valkyrie Dark Prince Witch
Witch Bats Archers Elite Barbarians Valkyrie Dark Prince Giant Skeleton
Elite Barbarians Witch Bats Valkyrie Dark Prince
Arrows Elite Barbarians Valkyrie Dark Prince Giant Skeleton
Arrows Bats Archers Valkyrie Dark Prince
Bats Archers Arrows Witch
Arrows Valkyrie Giant Skeleton
Witch Elite Barbarians
Elite Barbarians Archers Valkyrie Dark Prince Giant Skeleton
Bats Archers Valkyrie Witch Arrows Dark Prince Giant Skeleton
Arrows Bats Archers Witch
Bats Elite Barbarians Valkyrie Dark Prince Witch Giant Skeleton
Valkyrie Bats Arrows Dark Prince Witch
Elite Barbarians
Elite Barbarians
Bats Arrows Elite Barbarians Valkyrie Dark Prince Witch
Arrows Bats Archers Elite Barbarians Valkyrie Dark Prince Witch
Arrows Valkyrie Witch Bats Archers Dark Prince Giant Skeleton
Elite Barbarians
Valkyrie Dark Prince Bats Archers Arrows Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Elite Barbarians Dark Prince Witch Giant Skeleton
Archers Arrows Elite Barbarians Valkyrie
Giant Skeleton Bats Elite Barbarians Valkyrie Dark Prince Witch
Valkyrie Dark Prince Giant Skeleton Bats Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie Dark Prince Witch
Arrows Bats Archers Witch
Dark Prince Bats Archers Elite Barbarians Valkyrie Witch Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie Dark Prince
Giant Skeleton Bats Elite Barbarians Valkyrie Dark Prince Witch
Witch
Bats Elite Barbarians Valkyrie Dark Prince Witch Giant Skeleton
Arrows Elite Barbarians Valkyrie Dark Prince Giant Skeleton
Elite Barbarians Dark Prince Giant Skeleton Valkyrie Witch
Archers Valkyrie Witch
Elite Barbarians Witch Bats Archers Valkyrie Dark Prince Giant Skeleton
Bats Arrows Valkyrie Archers Elite Barbarians Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Dark Prince Giant Skeleton
Arrows Valkyrie Dark Prince
Arrows Bats Witch
Archers Arrows Witch
Arrows
Arrows
Bats Elite Barbarians
Arrows Valkyrie Dark Prince
Archers Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Bats
Archers Arrows Dark Prince
Arrows Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Dark Prince Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Bats Archers Arrows Witch
Bats Witch
Elite Barbarians
Arrows
Arrows
Giant Skeleton
Arrows
Bats Archers Dark Prince Witch
Archers Arrows Witch
Arrows
Valkyrie Dark Prince
Arrows
Arrows Giant Skeleton
Elite Barbarians Dark Prince
Bats Elite Barbarians Witch Giant Skeleton
Bats Witch
Dark Prince Witch Giant Skeleton

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