My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Mega Minion Hog Rider Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Lumberjack
The Log
Bomber Hog Rider Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mega Minion Hog Rider Lumberjack
Fireball
Bomber Minions Mega Minion Hog Rider Lumberjack
Poison
Bomber Minions Mega Minion
Lightning
Mega Minion Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Minions Mega Minion Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Lumberjack
Arrows
Fireball Hog Rider Mega Minion Lumberjack
Minions
Hog Rider Bomber Lumberjack
Mega Minion
Arrows Fireball
Fireball
Arrows Hog Rider Mega Minion The Log
Hog Rider
Arrows Minions Fireball The Log Bomber Lumberjack
The Log
Hog Rider Fireball Lumberjack
Lumberjack
Bomber Arrows Minions Hog Rider The Log

Defense Synergies 1 10

Bomber
The Log
Arrows
Mega Minion Fireball Lumberjack
Minions
The Log Lumberjack
Mega Minion
Arrows The Log Lumberjack
Fireball
The Log Arrows Lumberjack
Hog Rider
The Log
Fireball Bomber Minions Mega Minion Lumberjack
Lumberjack
Arrows Minions Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mega Minion Fireball The Log
Lumberjack Bomber Minions Mega Minion The Log
Lumberjack Bomber Minions Mega Minion
Lumberjack Bomber Minions Mega Minion
Bomber Arrows Fireball The Log Lumberjack
Arrows Fireball The Log Bomber Minions Mega Minion Lumberjack
Minions Mega Minion Arrows Fireball
Arrows Fireball The Log
Minions Lumberjack
Bomber Lumberjack
Minions Bomber Arrows Mega Minion Fireball The Log Lumberjack
Arrows Minions Mega Minion Fireball
Lumberjack Bomber Minions Fireball The Log
Bomber Fireball Arrows Minions Mega Minion The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Bomber Arrows Minions Fireball Lumberjack
Arrows Fireball Bomber Minions Mega Minion The Log Lumberjack
Arrows The Log Bomber Minions Mega Minion Fireball Lumberjack
Lumberjack
Bomber Arrows Minions Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Bomber Arrows Mega Minion The Log Lumberjack
Lumberjack Minions The Log
Lumberjack Fireball The Log
Lumberjack
Arrows Fireball Minions
Minions Mega Minion Fireball Lumberjack
Lumberjack
Minions Mega Minion Fireball The Log
Mega Minion
Minions Mega Minion Lumberjack
Arrows Fireball The Log
Fireball Lumberjack
Bomber Fireball
Bomber Minions Mega Minion Fireball The Log Lumberjack
Arrows Minions Bomber Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bomber Fireball Arrows The Log
Arrows Fireball Minions Mega Minion
Bomber Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Lumberjack
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Bomber Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bomber Minions
Bomber Arrows Mega Minion Fireball The Log
Bomber Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Bomber Fireball
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Minions Mega Minion Fireball
Mega Minion Fireball
Bomber Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Minions Fireball
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion Lumberjack
Arrows The Log Bomber Fireball
Arrows Fireball
Mega Minion
Minions Fireball The Log
Fireball
Fireball The Log

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