My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch
Fireball
Tesla Witch
Poison
Bats Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tesla Valkyrie Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Zap
Zap
Arrows Giant Bats Valkyrie Witch
Arrows
Zap Giant
Tesla
Valkyrie
Bats Zap Giant Witch
Giant
Bats Zap Arrows Valkyrie Rocket Witch
Rocket
Giant
Witch
Zap Valkyrie Giant

Defense Synergies 0 11

Bats
Zap Tesla Valkyrie
Zap
Bats Arrows Tesla Valkyrie Witch
Arrows
Zap Tesla Valkyrie
Tesla
Bats Zap Arrows Valkyrie
Valkyrie
Bats Zap Arrows Tesla Witch
Giant
Rocket
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Valkyrie
Bats Zap Tesla Valkyrie Witch
Tesla Rocket Witch Bats Valkyrie
Tesla Witch Bats Valkyrie
Arrows Valkyrie Rocket
Arrows Bats Zap Tesla Valkyrie
Bats Tesla Rocket Zap Arrows Witch
Rocket Zap Arrows Tesla Valkyrie
Tesla Witch
Tesla Valkyrie
Bats Valkyrie Witch Zap Arrows Tesla
Arrows Tesla Bats Zap Witch
Tesla Bats Zap Valkyrie Rocket Witch
Valkyrie Rocket Bats Zap Arrows Tesla Witch
Tesla
Rocket Zap Tesla
Tesla Bats Arrows Valkyrie Witch
Arrows Tesla Bats Zap Valkyrie Witch
Zap Arrows Valkyrie Witch Bats Tesla
Tesla
Valkyrie Bats Arrows Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Witch
Zap Arrows Tesla Valkyrie Rocket
Bats Zap Valkyrie Rocket Witch
Valkyrie Rocket Bats Zap Tesla
Tesla Valkyrie Witch
Arrows Rocket Bats Zap Tesla Witch
Rocket Bats Tesla Valkyrie Witch
Tesla Valkyrie
Zap Rocket Bats Valkyrie Witch
Witch Tesla
Bats Tesla Valkyrie Witch
Rocket Zap Arrows Valkyrie
Rocket Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Bats Zap Valkyrie Rocket
Bats Arrows Valkyrie Zap Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Zap
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Zap Arrows Valkyrie
Arrows Bats Zap Rocket Witch
Arrows Witch
Arrows Zap
Arrows Zap
Rocket Bats
Rocket Zap Arrows Valkyrie
Zap Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Witch
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Arrows
Rocket Zap Arrows Valkyrie Witch
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Rocket Zap Arrows
Bats Zap Arrows Witch
Zap Rocket Bats Witch
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Bats Rocket Witch
Rocket Zap Arrows Witch
Arrows
Valkyrie Rocket
Arrows Zap
Rocket Zap Arrows
Zap Bats Rocket Witch
Bats Zap Rocket Witch
Zap Rocket Witch

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