My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Royal Ghost Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Sparky
Giant Snowball
Bats Furnace Goblin Barrel
Zap
Bats Furnace Goblin Barrel Sparky
Barbarian Barrel
Furnace Wizard Goblin Barrel Sparky
The Log
Mini P.E.K.K.A Furnace Goblin Barrel Sparky
Earthquake
Furnace Goblin Barrel
Arrows
Bats Furnace Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Sparky
Fireball
Furnace Wizard Goblin Barrel Sparky
Poison
Bats Furnace Wizard Sparky
Lightning
Mini P.E.K.K.A Furnace Wizard Sparky
Rocket
Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Mini P.E.K.K.A Furnace Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Barrel Sparky
Mini P.E.K.K.A
Sparky Bats Furnace Wizard The Log
Furnace
Mini P.E.K.K.A Goblin Barrel Sparky
Wizard
Mini P.E.K.K.A Sparky
Rocket
Goblin Barrel
Bats Furnace Sparky
The Log
Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Bats Furnace Wizard Goblin Barrel The Log

Defense Synergies 1 8

Bats
Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A
The Log Bats Furnace Wizard
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A The Log
Rocket
The Log
Goblin Barrel
The Log
Mini P.E.K.K.A Bats Wizard Rocket Sparky
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Sparky
Mini P.E.K.K.A Sparky Bats Furnace The Log
Mini P.E.K.K.A Furnace Rocket Sparky Bats
Mini P.E.K.K.A Sparky Bats Furnace
Mini P.E.K.K.A Rocket The Log Sparky
The Log Bats Furnace
Bats Furnace Rocket Wizard
Rocket The Log Sparky
Mini P.E.K.K.A Sparky Furnace
Mini P.E.K.K.A Sparky
Bats Furnace Wizard The Log
Bats Furnace Wizard
Mini P.E.K.K.A Furnace Sparky Bats Wizard Rocket The Log
Wizard Rocket Sparky Bats Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Sparky Furnace
Rocket Mini P.E.K.K.A Furnace The Log Sparky
Wizard Sparky Bats Mini P.E.K.K.A Furnace
Bats Furnace Wizard The Log
Furnace Wizard The Log Bats
Mini P.E.K.K.A Sparky
Wizard Bats Mini P.E.K.K.A Furnace The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Sparky
Mini P.E.K.K.A Wizard Rocket The Log
Bats Mini P.E.K.K.A Furnace Rocket The Log Sparky
Mini P.E.K.K.A Rocket Bats The Log Sparky
Mini P.E.K.K.A Sparky
Furnace Wizard Rocket Bats
Mini P.E.K.K.A Rocket Sparky Bats Furnace
Mini P.E.K.K.A Sparky
Rocket Bats Mini P.E.K.K.A The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Rocket The Log
Mini P.E.K.K.A Rocket Wizard Sparky
Wizard Furnace Sparky
Sparky Bats Mini P.E.K.K.A Furnace Rocket The Log
Bats Mini P.E.K.K.A Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Sparky
The Log
Rocket The Log Sparky
Rocket The Log Sparky
Wizard Rocket Furnace The Log Sparky
Wizard Bats Furnace Rocket
Furnace Wizard The Log Sparky
The Log Wizard
The Log Wizard
Rocket Bats Mini P.E.K.K.A Sparky
Rocket Wizard The Log Sparky
Wizard Rocket
Rocket The Log Sparky
Rocket
Furnace The Log Sparky
Rocket Furnace Wizard The Log Sparky
Furnace Wizard Rocket The Log Sparky
Rocket Sparky
Bats Mini P.E.K.K.A Rocket Sparky
Rocket Mini P.E.K.K.A Wizard The Log Sparky
Rocket Wizard The Log
Rocket The Log Sparky
Rocket Wizard
Rocket The Log Sparky
Rocket The Log
The Log Furnace Wizard Sparky
The Log Wizard Sparky
Wizard The Log Sparky
Rocket The Log Sparky
Bats Furnace Wizard Sparky
Rocket Bats Wizard
Mini P.E.K.K.A Sparky
Wizard Rocket The Log Sparky
Rocket Sparky
Sparky
Rocket Wizard The Log Sparky
Bats Rocket
Rocket Wizard
The Log
Mini P.E.K.K.A Wizard Rocket Sparky
The Log Wizard
Rocket Sparky
Sparky
Bats Rocket The Log Sparky
Bats Rocket
Rocket The Log Sparky

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