My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Royal Ghost Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army P.E.K.K.A Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Lumberjack
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tornado Mini P.E.K.K.A Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Tornado Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Hog Rider Wizard Tornado Lumberjack
Hog Rider
Arrows Mini P.E.K.K.A Wizard Tornado Lumberjack
Wizard
Tornado Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
Skeleton Army
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Hog Rider
P.E.K.K.A
Arrows Tornado Wizard Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Defense Synergies 2 11

Arrows
Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Wizard Skeleton Army Tornado
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Mini P.E.K.K.A Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Arrows Mini P.E.K.K.A
P.E.K.K.A
Tornado Arrows Wizard
Lumberjack
Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A Lumberjack
Arrows Skeleton Army Tornado Lumberjack
Tornado Arrows Wizard
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Mini P.E.K.K.A Lumberjack
Skeleton Army Arrows Wizard Tornado Lumberjack
Arrows Wizard Tornado
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Wizard
Wizard Skeleton Army Arrows Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Tornado Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Arrows Mini P.E.K.K.A Skeleton Army Tornado P.E.K.K.A Lumberjack
Arrows Wizard Skeleton Army Tornado Lumberjack
Arrows Wizard Tornado Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tornado Lumberjack
Wizard Skeleton Army Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack Tornado
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Wizard Tornado
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Arrows Tornado
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A Tornado Lumberjack
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Army
Arrows Wizard Tornado
Arrows
Mini P.E.K.K.A Wizard Lumberjack
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado
Tornado
Tornado

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