My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Royal Ghost Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Hog Rider Skeleton Army Prince
Giant Snowball
Fire Spirit Archers Minions Minion Horde Hog Rider Skeleton Army
Zap
Fire Spirit Archers Minions Minion Horde Skeleton Army Prince
Barbarian Barrel
Fire Spirit Archers Valkyrie Skeleton Army
The Log
Fire Spirit Archers Hog Rider Skeleton Army Prince
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Fire Spirit Archers Minions Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Archers Minions Minion Horde Valkyrie Hog Rider Skeleton Army Prince
Fireball
Archers Minions Minion Horde Hog Rider Skeleton Army
Poison
Archers Minions Minion Horde Skeleton Army
Lightning
Valkyrie Prince
Rocket
Minion Horde Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Minions Skeleton Army Valkyrie Hog Rider Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Minions Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Prince
Archers
Valkyrie Hog Rider Prince
Minions
Hog Rider Valkyrie Prince
Minion Horde
Hog Rider Prince
Valkyrie
Fire Spirit Archers Hog Rider Prince Minions
Hog Rider
Fire Spirit Minions Valkyrie Archers Minion Horde Prince
Skeleton Army
Prince
Valkyrie Fire Spirit Archers Minions Minion Horde Hog Rider

Defense Synergies 2 6

Fire Spirit
Valkyrie
Archers
Valkyrie Minions Skeleton Army
Minions
Valkyrie Archers Prince
Minion Horde
Valkyrie
Archers Minions Fire Spirit Prince
Hog Rider
Skeleton Army
Archers Prince
Prince
Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Valkyrie
Minion Horde Skeleton Army Minions Valkyrie Prince
Minion Horde Skeleton Army Prince Fire Spirit Archers Minions Valkyrie
Minion Horde Skeleton Army Prince Minions Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Fire Spirit Archers Minions Valkyrie
Minions Minion Horde Fire Spirit Archers
Valkyrie
Minion Horde Minions Skeleton Army Prince
Skeleton Army Fire Spirit Archers Minion Horde Valkyrie Prince
Archers Minions Minion Horde Valkyrie Skeleton Army
Minions Minion Horde Archers
Minion Horde Skeleton Army Prince Fire Spirit Minions Valkyrie
Fire Spirit Valkyrie Skeleton Army Minions Minion Horde Prince
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince
Minion Horde Minions Valkyrie Skeleton Army Prince
Fire Spirit Archers Minions Minion Horde Valkyrie Skeleton Army Prince
Valkyrie Fire Spirit Archers Minions
Prince
Valkyrie Skeleton Army Fire Spirit Archers Minions Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Prince
Archers Valkyrie Prince
Skeleton Army Minions Minion Horde Valkyrie Prince
Valkyrie Skeleton Army Prince Minion Horde
Minion Horde Valkyrie Skeleton Army Prince
Fire Spirit Archers Minions Minion Horde
Skeleton Army Prince Archers Minions Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Minions Valkyrie Skeleton Army Prince
Minion Horde Skeleton Army
Minions Minion Horde Valkyrie Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Minion Horde Valkyrie
Archers Minion Horde Valkyrie Skeleton Army
Skeleton Army Archers Minions Minion Horde Valkyrie Prince
Minions Valkyrie Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Valkyrie Prince
Fire Spirit Minion Horde Valkyrie
Fire Spirit Minions Minion Horde
Fire Spirit Archers Minion Horde
Fire Spirit
Fire Spirit Minions Minion Horde Prince
Minion Horde Valkyrie Prince
Fire Spirit Archers
Fire Spirit
Minions Minion Horde
Prince
Minion Horde
Minion Horde
Minions Minion Horde
Fire Spirit Archers Prince
Fire Spirit Valkyrie
Minions Minion Horde Prince
Prince
Minion Horde
Fire Spirit Valkyrie
Minion Horde
Prince
Fire Spirit Archers Minion Horde
Minions Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Prince
Minion Horde Fire Spirit Archers Minions Skeleton Army Prince
Fire Spirit Archers
Minion Horde Valkyrie Prince
Minion Horde Prince
Minions Minion Horde
Prince

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