My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Royal Ghost Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon
Zap
Goblin Barrel Guards
Barbarian Barrel
Goblin Barrel Guards
The Log
Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Baby Dragon P.E.K.K.A
Fireball
Goblin Barrel Baby Dragon
Poison
Guards
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Baby Dragon Freeze Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Guards Tornado Baby Dragon Freeze Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Barrel Guards Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Goblin Barrel
Guards Baby Dragon P.E.K.K.A
Guards
Goblin Barrel
Tornado
Baby Dragon P.E.K.K.A Freeze Poison
Baby Dragon
Tornado Goblin Barrel Poison P.E.K.K.A
Freeze
Tornado Poison
Poison
P.E.K.K.A Tornado Baby Dragon Freeze
P.E.K.K.A
Tornado Poison Goblin Barrel Baby Dragon

Defense Synergies 1 5

Rage
Goblin Barrel
Guards
Baby Dragon Poison
Tornado
P.E.K.K.A Baby Dragon Poison
Baby Dragon
Guards Tornado P.E.K.K.A
Freeze
Poison
Guards Tornado
P.E.K.K.A
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
P.E.K.K.A
Tornado P.E.K.K.A Freeze
P.E.K.K.A Guards
Tornado Poison P.E.K.K.A
Tornado Freeze Guards Baby Dragon
Tornado Baby Dragon Freeze Poison
Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado
Guards Poison Tornado Baby Dragon Freeze
Tornado Baby Dragon Poison
P.E.K.K.A Guards Freeze
Guards Tornado Baby Dragon Freeze Poison P.E.K.K.A
P.E.K.K.A
Tornado Freeze P.E.K.K.A
Tornado Poison P.E.K.K.A
Guards Tornado Baby Dragon
Tornado Baby Dragon Freeze Poison Guards
P.E.K.K.A Tornado
Guards Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Poison Baby Dragon
Guards P.E.K.K.A
Guards P.E.K.K.A Tornado
P.E.K.K.A Guards
Poison Tornado Baby Dragon Freeze
Guards P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A Tornado Baby Dragon Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards Tornado Poison
P.E.K.K.A Guards
Baby Dragon
Guards Tornado Baby Dragon Freeze Poison P.E.K.K.A
Poison Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon Freeze
Poison Tornado Baby Dragon
Baby Dragon Poison
Guards Freeze Poison
Poison Baby Dragon
Poison Tornado Baby Dragon Freeze
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Freeze
Poison Tornado
Guards Tornado Poison
Poison Tornado
Poison Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Freeze Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Freeze Poison
Baby Dragon Poison
Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Freeze Poison Baby Dragon
Poison Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon
Guards Freeze Poison
Poison
Freeze Poison
P.E.K.K.A
Poison
Guards Freeze
Poison Tornado Baby Dragon
Freeze
Poison Baby Dragon
Baby Dragon Poison
Tornado Poison
P.E.K.K.A
Guards Tornado Baby Dragon Freeze Poison
Tornado Poison
Poison Tornado Baby Dragon Freeze

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