My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Royal Ghost Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Barbarians Musketeer Hog Rider Princess
Zap
Fire Spirit Cannon Princess
Barbarian Barrel
Fire Spirit Cannon Barbarians Musketeer Princess
The Log
Fire Spirit Cannon Barbarians Musketeer Hog Rider Princess
Earthquake
Cannon Barbarians Hog Rider
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Princess
Fireball
Cannon Barbarians Musketeer Hog Rider Princess
Poison
Cannon Barbarians Musketeer Princess
Lightning
Cannon Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Cannon Princess Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Hog Rider Fire Spirit Musketeer The Log Princess
Cannon
Barbarians
Hog Rider
Musketeer
Hog Rider Zap The Log
Hog Rider
Fire Spirit Zap Musketeer The Log Barbarians Princess
The Log
Hog Rider Zap Musketeer Princess
Princess
Zap Hog Rider The Log

Defense Synergies 4 8

Fire Spirit
Zap The Log
Zap
Cannon Fire Spirit Barbarians Musketeer The Log Princess
Cannon
Zap Musketeer The Log Princess
Barbarians
Zap
Musketeer
Cannon The Log Zap
Hog Rider
The Log
Cannon Musketeer Fire Spirit Zap Princess
Princess
Zap Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer The Log
Barbarians Zap Cannon Musketeer The Log
Cannon Barbarians Fire Spirit Musketeer
Cannon Barbarians Musketeer
Barbarians The Log Princess
The Log Fire Spirit Zap Cannon Musketeer
Musketeer Fire Spirit Zap Cannon Princess
Zap Cannon Barbarians Musketeer The Log
Cannon Barbarians Musketeer Princess
Fire Spirit Cannon Barbarians Musketeer
Barbarians Zap Cannon Musketeer The Log Princess
Musketeer Zap Princess
Cannon Barbarians Fire Spirit Zap Musketeer The Log
Fire Spirit Zap Cannon Barbarians The Log Princess
Barbarians Cannon
Barbarians Zap Cannon The Log
Barbarians Cannon Musketeer
Fire Spirit Cannon Zap Barbarians Musketeer The Log
Zap The Log Fire Spirit Cannon Barbarians Musketeer Princess
Barbarians Cannon Musketeer
Fire Spirit Cannon Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Musketeer The Log
Barbarians Zap Musketeer The Log
Zap Barbarians Musketeer The Log
Barbarians Cannon Musketeer
Fire Spirit Zap Musketeer Princess
Barbarians Musketeer
Barbarians
Zap Barbarians The Log
Cannon Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians The Log
Barbarians Cannon
Cannon Barbarians Musketeer Princess
Barbarians Zap Musketeer The Log
Zap Cannon Barbarians Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Zap Musketeer The Log Princess
The Log
Barbarians Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Musketeer Princess
Fire Spirit Musketeer The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Musketeer
Zap Musketeer The Log Princess
Fire Spirit Zap Musketeer Princess
Fire Spirit Musketeer The Log Princess
Musketeer Princess
Princess Zap Musketeer The Log
Zap Musketeer The Log Princess
Musketeer The Log Princess
Fire Spirit Zap Musketeer The Log Princess
Fire Spirit Zap The Log Princess
Musketeer The Log
Princess
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Fire Spirit Princess
The Log Zap Musketeer Princess
Zap Musketeer The Log Princess
Zap Musketeer The Log
Fire Spirit Zap Musketeer Princess
Zap Musketeer
Zap Musketeer The Log
Zap Princess
The Log Princess
Zap Fire Spirit Barbarians Musketeer Princess
Fire Spirit Zap Musketeer Princess
The Log
Musketeer Princess
The Log Zap Musketeer Princess
Zap
Musketeer
Zap Musketeer The Log Princess
Zap Musketeer Princess
Zap Musketeer The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: