My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Inferno Dragon
Fireball
Wizard Balloon Inferno Dragon
Poison
Wizard Balloon
Lightning
Knight Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tornado Inferno Dragon Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Tornado

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Tornado Balloon Knight
Arrows
Zap Giant Balloon Knight
Knight
Balloon Zap Arrows Wizard
Giant
Zap Arrows Wizard Tornado Balloon
Wizard
Tornado Knight Giant Balloon
Tornado
Zap Wizard Giant Balloon
Balloon
Zap Arrows Knight Giant Wizard Tornado
Inferno Dragon

Defense Synergies 1 9

Zap
Arrows Knight Tornado Inferno Dragon
Arrows
Zap Knight Tornado
Knight
Zap Arrows Wizard Tornado
Giant
Wizard
Tornado Knight
Tornado
Wizard Zap Arrows Knight Inferno Dragon
Balloon
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Inferno Dragon Zap Knight
Tornado Knight Inferno Dragon
Inferno Dragon Knight
Arrows Tornado
Arrows Tornado Zap
Tornado Inferno Dragon Zap Arrows Wizard
Zap Arrows
Inferno Dragon Tornado
Knight Tornado
Zap Arrows Knight Wizard Tornado
Arrows Inferno Dragon Zap Wizard Tornado
Zap Knight Wizard
Wizard Zap Arrows Tornado
Inferno Dragon Knight
Tornado Zap Inferno Dragon
Wizard Arrows Knight Tornado
Arrows Zap Knight Wizard Tornado
Zap Arrows Wizard Tornado Knight Inferno Dragon
Tornado Inferno Dragon
Wizard Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Arrows Knight Wizard Inferno Dragon
Zap Knight
Zap Knight Tornado
Knight Inferno Dragon
Arrows Wizard Zap Tornado
Knight
Knight Inferno Dragon
Zap Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Arrows Tornado
Knight Wizard
Wizard
Zap Knight Tornado Inferno Dragon
Arrows Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Tornado
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado
Zap Arrows Knight Wizard Tornado
Zap Arrows Wizard Tornado
Knight
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows Tornado
Zap Arrows Wizard
Zap Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard
Inferno Dragon
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Wizard Tornado
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap
Zap Arrows Wizard Tornado
Arrows
Knight Wizard
Arrows Zap Wizard
Zap Arrows Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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