My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Barbarian Barrel Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Golem Flying Machine Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Flying Machine
Zap
Flying Machine Sparky
Barbarian Barrel
Knight Tesla Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Sparky
Fireball
Tesla Flying Machine Sparky
Poison
Flying Machine Sparky
Lightning
Knight Tesla Ice Golem Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Tesla Fireball Flying Machine Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Knight Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Knight Ice Golem Flying Machine
Knight
Zap Fireball Flying Machine Sparky
Tesla
Ice Golem
Zap Flying Machine Sparky
Fireball
Zap Knight Giant Sparky
Flying Machine
Zap Knight Ice Golem Giant
Giant
Zap Sparky Fireball Flying Machine
Sparky
Zap Giant Knight Ice Golem Fireball

Defense Synergies 3 12

Zap
Fireball Knight Tesla Ice Golem Flying Machine Sparky
Knight
Tesla Zap Fireball Flying Machine Sparky
Tesla
Knight Ice Golem Zap Fireball
Ice Golem
Tesla Zap Fireball Flying Machine Sparky
Fireball
Zap Knight Tesla Ice Golem
Flying Machine
Zap Knight Ice Golem
Giant
Sparky
Zap Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Ice Golem Fireball Flying Machine Sparky
Sparky Zap Knight Tesla Flying Machine
Tesla Sparky Knight
Tesla Sparky Knight
Fireball Sparky
Fireball Zap Tesla Flying Machine
Tesla Zap Fireball Flying Machine
Zap Tesla Ice Golem Fireball Flying Machine Sparky
Tesla Sparky
Knight Tesla Ice Golem Sparky
Zap Knight Tesla Ice Golem Fireball Flying Machine
Tesla Zap Fireball Flying Machine
Tesla Sparky Zap Knight Fireball Flying Machine
Fireball Sparky Zap Tesla
Sparky Knight Tesla
Zap Tesla Fireball Sparky
Tesla Sparky Knight Fireball
Tesla Fireball Zap Knight Flying Machine
Zap Knight Tesla Ice Golem Fireball Flying Machine
Sparky Tesla
Knight Tesla Fireball Flying Machine Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Ice Golem Fireball Sparky
Fireball Zap Knight Tesla Ice Golem Flying Machine
Zap Knight Ice Golem Sparky
Zap Knight Tesla Ice Golem Fireball Sparky
Knight Tesla Sparky
Fireball Zap Tesla Ice Golem Flying Machine
Sparky Knight Tesla Ice Golem Fireball Flying Machine
Knight Tesla Sparky
Zap Knight Ice Golem Fireball Flying Machine Sparky
Tesla Sparky
Knight Tesla Flying Machine Sparky
Zap Fireball
Knight Tesla Ice Golem Fireball Sparky
Tesla Fireball Flying Machine Sparky
Tesla Sparky Zap Knight Ice Golem Fireball Flying Machine
Zap Tesla Ice Golem Fireball Flying Machine Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Flying Machine Sparky
Fireball Zap Flying Machine
Fireball Flying Machine Sparky
Knight Ice Golem Fireball Flying Machine Sparky
Fireball Zap Sparky
Fireball Zap Ice Golem Flying Machine
Flying Machine Sparky
Fireball Zap Ice Golem Flying Machine
Fireball Zap Flying Machine
Fireball Sparky
Zap Knight Fireball Flying Machine Sparky
Fireball Zap Flying Machine
Flying Machine Knight Ice Golem Fireball Sparky
Fireball Flying Machine
Zap Ice Golem Fireball Flying Machine Sparky
Zap Fireball Flying Machine Sparky
Fireball Flying Machine Sparky
Fireball Sparky
Sparky
Zap Fireball Flying Machine Sparky
Zap Fireball Flying Machine
Fireball Sparky
Fireball
Sparky
Zap Fireball Flying Machine
Zap Ice Golem Fireball Sparky
Fireball Zap Flying Machine Sparky
Fireball Zap Flying Machine Sparky
Fireball Zap Sparky
Zap Ice Golem Fireball Flying Machine Sparky
Zap Fireball Flying Machine
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Knight Flying Machine Sparky
Zap Ice Golem Fireball Flying Machine
Zap Fireball Sparky
Flying Machine Sparky
Zap Fireball Flying Machine Sparky
Zap Fireball Flying Machine
Zap Fireball Flying Machine Sparky

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