My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Battle Ram Elixir Collector Three Musketeers P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Battle Ram Three Musketeers
Giant Snowball
Bats Skeleton Barrel Battle Ram Three Musketeers Lumberjack
Zap
Bats Skeleton Barrel Battle Ram Three Musketeers
Barbarian Barrel
Skeleton Barrel Battle Ram Three Musketeers Lumberjack
The Log
Skeleton Barrel Battle Ram Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Battle Ram Three Musketeers P.E.K.K.A Lumberjack
Fireball
Skeleton Barrel Battle Ram Elixir Collector Three Musketeers Lumberjack
Poison
Bats Skeleton Barrel Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Battle Ram Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Battle Ram Lumberjack Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Barrel Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Battle Ram P.E.K.K.A Lumberjack
Zap
Battle Ram P.E.K.K.A Bats Skeleton Barrel Three Musketeers Lumberjack
Skeleton Barrel
Bats Zap Battle Ram Three Musketeers Lumberjack
Battle Ram
Zap Bats Skeleton Barrel Three Musketeers P.E.K.K.A Lumberjack
Elixir Collector
Three Musketeers
Zap Skeleton Barrel Battle Ram
P.E.K.K.A
Zap Bats Battle Ram Lumberjack
Lumberjack
Bats Zap Skeleton Barrel Battle Ram P.E.K.K.A

Defense Synergies 0 7

Bats
Zap P.E.K.K.A Lumberjack
Zap
Bats Skeleton Barrel Three Musketeers P.E.K.K.A Lumberjack
Skeleton Barrel
Zap
Battle Ram
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Bats Zap
Lumberjack
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
P.E.K.K.A Lumberjack Bats Zap Three Musketeers
Three Musketeers P.E.K.K.A Lumberjack Bats
Three Musketeers P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack
Bats Zap Lumberjack
Bats Three Musketeers Zap
Zap Skeleton Barrel P.E.K.K.A
Three Musketeers P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Lumberjack
Three Musketeers Bats Zap
P.E.K.K.A Lumberjack Bats Zap Three Musketeers
Three Musketeers Bats Zap P.E.K.K.A Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Zap Three Musketeers P.E.K.K.A Lumberjack
Three Musketeers Bats P.E.K.K.A Lumberjack
Bats Zap Three Musketeers Lumberjack
Zap Bats Lumberjack
P.E.K.K.A Three Musketeers Lumberjack
Bats P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Skeleton Barrel Lumberjack
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Three Musketeers Lumberjack
Bats Zap Skeleton Barrel Three Musketeers
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats
P.E.K.K.A Three Musketeers
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Lumberjack
Three Musketeers
Bats Zap Three Musketeers P.E.K.K.A Lumberjack
Bats Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Zap
Bats Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Three Musketeers Lumberjack
Zap Skeleton Barrel
Zap
Skeleton Barrel Three Musketeers
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Three Musketeers
Skeleton Barrel Three Musketeers
Three Musketeers
Bats
Zap Skeleton Barrel Three Musketeers
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Zap
Zap Bats Skeleton Barrel
Zap
Zap
P.E.K.K.A
Zap Skeleton Barrel Bats
Zap Three Musketeers
Three Musketeers Lumberjack
Zap Skeleton Barrel
Zap
Three Musketeers P.E.K.K.A
Zap Bats
Bats Zap
Zap Skeleton Barrel

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