My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Spear Goblins Minions Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Spear Goblins Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Knight Goblin Barrel Skeleton Army
The Log
Fire Spirit Ice Spirit Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Ice Spirit Spear Goblins Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Knight Minions Hog Rider Goblin Barrel Skeleton Army
Fireball
Minions Hog Rider Goblin Barrel Skeleton Army
Poison
Spear Goblins Minions Skeleton Army
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Knight Minions Goblin Barrel Skeleton Army Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Spear Goblins Knight

Attack Synergies 12 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Goblin Barrel
Ice Spirit
Knight Minions Hog Rider Goblin Barrel Spear Goblins
Spear Goblins
Knight Hog Rider Goblin Barrel Ice Spirit
Knight
Ice Spirit Spear Goblins Minions Hog Rider Goblin Barrel Fire Spirit
Minions
Ice Spirit Knight Hog Rider
Hog Rider
Fire Spirit Ice Spirit Spear Goblins Knight Minions Goblin Barrel
Goblin Barrel
Ice Spirit Spear Goblins Knight Fire Spirit Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 9

Fire Spirit
Knight Ice Spirit Spear Goblins
Ice Spirit
Fire Spirit Spear Goblins Knight Minions Skeleton Army
Spear Goblins
Knight Fire Spirit Ice Spirit Minions Skeleton Army
Knight
Fire Spirit Spear Goblins Minions Ice Spirit Skeleton Army
Minions
Knight Ice Spirit Spear Goblins
Hog Rider
Goblin Barrel
Skeleton Army
Ice Spirit Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Skeleton Army Ice Spirit Knight Minions
Skeleton Army Fire Spirit Knight Minions
Skeleton Army Knight Minions
Skeleton Army
Skeleton Army Fire Spirit Spear Goblins Minions
Minions Fire Spirit Ice Spirit Spear Goblins
Minions Skeleton Army
Knight Skeleton Army Fire Spirit Ice Spirit Spear Goblins
Minions Skeleton Army Spear Goblins Knight
Minions Spear Goblins
Skeleton Army Fire Spirit Ice Spirit Knight Minions
Fire Spirit Skeleton Army Ice Spirit Minions
Skeleton Army Knight
Skeleton Army Ice Spirit
Knight Minions Skeleton Army
Fire Spirit Ice Spirit Spear Goblins Knight Minions Skeleton Army
Fire Spirit Ice Spirit Spear Goblins Knight Minions
Skeleton Army Fire Spirit Spear Goblins Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins
Knight
Skeleton Army Ice Spirit Spear Goblins Knight Minions
Skeleton Army Knight
Knight Skeleton Army
Fire Spirit Ice Spirit Minions
Skeleton Army Spear Goblins Knight Minions
Knight Skeleton Army
Ice Spirit Spear Goblins Knight Minions Skeleton Army
Skeleton Army
Knight Minions
Skeleton Army
Skeleton Army Knight
Skeleton Army
Skeleton Army Ice Spirit Spear Goblins Knight Minions
Minions

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Fire Spirit
Fire Spirit Ice Spirit Spear Goblins Minions
Fire Spirit
Fire Spirit Ice Spirit
Fire Spirit Minions
Knight
Fire Spirit
Fire Spirit Knight
Minions
Spear Goblins
Minions
Fire Spirit
Fire Spirit
Minions
Fire Spirit Ice Spirit
Fire Spirit
Ice Spirit Minions
Ice Spirit
Fire Spirit Ice Spirit Spear Goblins Minions Skeleton Army
Fire Spirit
Knight
Ice Spirit Minions

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