My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Bandit
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Witch Bandit
The Log
Goblin Gang Elite Barbarians Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Witch P.E.K.K.A Bandit
Fireball
Goblin Gang Elite Barbarians Witch Bandit
Poison
Bats Goblin Gang Witch
Lightning
Elite Barbarians Witch Bandit
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Bandit Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A Bandit
Zap
Elite Barbarians P.E.K.K.A Bats Witch The Log Bandit
Goblin Gang
P.E.K.K.A Bandit
Elite Barbarians
Zap Bats The Log Bandit
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Goblin Gang Witch The Log
The Log
Zap Elite Barbarians P.E.K.K.A Bandit
Bandit
Bats Zap Goblin Gang Elite Barbarians Witch The Log

Defense Synergies 1 17

Bats
Zap P.E.K.K.A The Log Bandit
Zap
Bats Goblin Gang Elite Barbarians Witch P.E.K.K.A The Log Bandit
Goblin Gang
Zap P.E.K.K.A The Log Bandit
Elite Barbarians
Zap The Log
Witch
Zap The Log Bandit
P.E.K.K.A
The Log Bats Zap Goblin Gang
The Log
P.E.K.K.A Bats Zap Goblin Gang Elite Barbarians Witch Bandit
Bandit
Bats Zap Goblin Gang Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians P.E.K.K.A Bats Zap Goblin Gang Witch The Log Bandit
Goblin Gang Witch P.E.K.K.A Bats Elite Barbarians Bandit
Elite Barbarians Witch P.E.K.K.A Bats Goblin Gang Bandit
Elite Barbarians P.E.K.K.A The Log
Goblin Gang The Log Bats Zap Bandit
Bats Zap Goblin Gang Witch
Zap P.E.K.K.A The Log Bandit
Witch P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bandit
Bats Goblin Gang Witch Zap The Log Bandit
Bats Zap Goblin Gang Witch
P.E.K.K.A Bats Zap Goblin Gang Elite Barbarians Witch The Log Bandit
Bats Zap Goblin Gang Witch P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians P.E.K.K.A The Log Bandit
Bats Goblin Gang Elite Barbarians Witch P.E.K.K.A
Bats Zap Goblin Gang Elite Barbarians Witch The Log Bandit
Zap Witch The Log Bats Bandit
P.E.K.K.A Elite Barbarians
Goblin Gang Bats Elite Barbarians Witch P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch P.E.K.K.A Bandit
Bandit Zap Goblin Gang Elite Barbarians The Log
Goblin Gang P.E.K.K.A Bandit Bats Zap Elite Barbarians Witch The Log
Goblin Gang P.E.K.K.A Bats Zap Elite Barbarians The Log Bandit
P.E.K.K.A Goblin Gang Elite Barbarians Witch Bandit
Bats Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Elite Barbarians Witch Bandit
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Witch The Log Bandit
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Goblin Gang Witch Bandit
Witch
Goblin Gang Elite Barbarians Witch Bats Zap P.E.K.K.A The Log
Bats Zap Elite Barbarians Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log
Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap Bandit
Bats Goblin Gang Elite Barbarians
Zap The Log Bandit
Zap
Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Witch The Log Bandit
The Log Bandit
Bats
Zap The Log Bandit
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Bandit
Zap Witch The Log Bandit
Zap The Log Bandit
Elite Barbarians Bats Zap Witch
Zap Bats Witch
Elite Barbarians
Zap The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Bats Goblin Gang Witch Bandit
Zap Witch
The Log
Goblin Gang
The Log Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Goblin Gang Elite Barbarians Witch The Log
Bats Zap Witch
Zap Witch The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: