My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Guards
Giant Snowball
Minions Musketeer Hog Rider Guards Witch
Zap
Minions Guards Witch
Barbarian Barrel
Musketeer Valkyrie Guards Witch
The Log
Musketeer Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Musketeer Valkyrie Hog Rider Guards Witch
Fireball
Minions Musketeer Hog Rider Witch
Poison
Minions Musketeer Guards Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Fireball Musketeer Valkyrie Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Guards Fireball Musketeer

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Valkyrie
Fireball
Hog Rider Giant
Musketeer
Valkyrie Hog Rider Giant
Valkyrie
Musketeer Hog Rider Minions Giant Witch
Hog Rider
Minions Fireball Musketeer Valkyrie Giant Guards Witch
Giant
Minions Musketeer Fireball Valkyrie Hog Rider Guards Witch
Guards
Hog Rider Giant
Witch
Valkyrie Hog Rider Giant

Defense Synergies 3 5

Minions
Valkyrie Musketeer
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Guards Minions Fireball
Valkyrie
Minions Musketeer Fireball Witch
Hog Rider
Giant
Guards
Musketeer Witch
Witch
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Valkyrie
Minions Musketeer Valkyrie Witch
Witch Minions Musketeer Valkyrie
Witch Minions Musketeer Valkyrie Guards
Fireball Valkyrie
Fireball Minions Musketeer Valkyrie Guards
Minions Musketeer Fireball Witch
Fireball Musketeer Valkyrie
Witch Minions Musketeer
Guards Musketeer Valkyrie
Minions Valkyrie Guards Witch Fireball Musketeer
Minions Musketeer Fireball Witch
Minions Fireball Musketeer Valkyrie Guards Witch
Fireball Valkyrie Minions Guards Witch
Fireball
Minions Fireball Musketeer Valkyrie Witch
Fireball Minions Musketeer Valkyrie Guards Witch
Valkyrie Witch Minions Fireball Musketeer Guards
Musketeer
Valkyrie Minions Fireball Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch
Fireball Musketeer Valkyrie
Guards Minions Musketeer Valkyrie Witch
Valkyrie Guards Fireball Musketeer
Musketeer Valkyrie Guards Witch
Fireball Minions Musketeer Witch
Guards Minions Fireball Musketeer Valkyrie Witch
Valkyrie
Minions Fireball Valkyrie Witch
Witch Musketeer Guards
Minions Musketeer Valkyrie Guards Witch
Fireball Valkyrie Guards
Fireball Valkyrie Guards Witch
Fireball Musketeer Valkyrie Witch
Guards Witch Minions Fireball Musketeer Valkyrie
Minions Valkyrie Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie Guards
Fireball Valkyrie
Fireball Minions Musketeer Witch
Musketeer Witch
Fireball
Fireball
Minions Fireball Musketeer Guards
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball Valkyrie Witch
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Minions Fireball Musketeer Guards Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Minions Fireball Musketeer Guards Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Guards Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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