My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Rascals Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Inferno Dragon
Giant Snowball
Minions Princess Inferno Dragon
Zap
Minions Royal Giant Princess Inferno Dragon
Barbarian Barrel
Valkyrie Princess Electro Wizard
The Log
Royal Giant Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Valkyrie Princess Electro Wizard Inferno Dragon
Fireball
Minions Princess Electro Wizard Inferno Dragon
Poison
Minions Princess Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Princess Fireball Valkyrie Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Princess Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie Inferno Dragon
Royal Giant
Minions Fireball The Log Princess Electro Wizard
Fireball
Royal Giant The Log Princess Electro Wizard
Valkyrie
Minions Electro Wizard
The Log
Royal Giant Fireball Princess
Princess
Royal Giant Fireball The Log
Electro Wizard
Royal Giant Fireball Valkyrie
Inferno Dragon
Minions

Defense Synergies 2 12

Minions
Valkyrie The Log Electro Wizard
Royal Giant
Fireball
The Log Valkyrie Princess Electro Wizard
Valkyrie
Minions Fireball The Log Princess Electro Wizard
The Log
Fireball Minions Valkyrie Princess Electro Wizard Inferno Dragon
Princess
Fireball Valkyrie The Log
Electro Wizard
Minions Fireball Valkyrie The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log Electro Wizard
Inferno Dragon Minions Valkyrie The Log Electro Wizard
Minions Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Minions Valkyrie Electro Wizard
Fireball Valkyrie The Log Princess
Fireball The Log Minions Valkyrie Electro Wizard
Minions Electro Wizard Inferno Dragon Fireball Princess
Fireball Valkyrie The Log Electro Wizard
Inferno Dragon Minions Princess
Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Fireball The Log Princess
Minions Inferno Dragon Fireball Princess Electro Wizard
Minions Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Minions The Log Princess Electro Wizard
Inferno Dragon Electro Wizard
Fireball The Log Electro Wizard Inferno Dragon
Minions Fireball Valkyrie Electro Wizard
Fireball Minions Valkyrie The Log Electro Wizard
Valkyrie The Log Minions Fireball Princess Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Minions Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie The Log Inferno Dragon
Minions Valkyrie The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Valkyrie Inferno Dragon
Fireball Minions Princess Electro Wizard
Minions Fireball Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Minions Fireball Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Valkyrie
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie
Fireball Valkyrie Princess
Electro Wizard Minions Fireball Valkyrie The Log Inferno Dragon
Minions Valkyrie Fireball The Log Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Minions Fireball Electro Wizard
Fireball Valkyrie The Log Princess Electro Wizard
Fireball Princess
Fireball The Log Princess
Minions Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Fireball The Log Princess Electro Wizard
Fireball Valkyrie The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Valkyrie Princess
Inferno Dragon
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess Electro Wizard
Electro Wizard Minions Fireball
Fireball
Fireball The Log
Fireball Princess Electro Wizard
Fireball The Log Princess
Electro Wizard Minions Fireball Princess
Fireball Princess Electro Wizard
The Log Fireball
Fireball Valkyrie Princess Electro Wizard
The Log Fireball Princess
Fireball
Minions Fireball The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Princess Electro Wizard

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