My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Witch Balloon
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Baby Dragon Witch Balloon
Fireball
Goblin Gang Wizard Baby Dragon Witch Balloon
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Baby Dragon Freeze Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Balloon
Fireball
Tornado Baby Dragon Freeze
Wizard
Tornado Balloon
Tornado
Fireball Wizard Baby Dragon Freeze Witch Balloon
Baby Dragon
Tornado Goblin Gang Fireball Witch Balloon
Freeze
Balloon Fireball Tornado
Witch
Tornado Baby Dragon
Balloon
Freeze Goblin Gang Wizard Tornado Baby Dragon

Defense Synergies 2 5

Goblin Gang
Fireball
Tornado Freeze
Wizard
Tornado Freeze
Tornado
Fireball Wizard Baby Dragon Witch
Baby Dragon
Tornado Witch
Freeze
Fireball Wizard
Witch
Tornado Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Goblin Gang Witch
Goblin Gang Tornado Witch Freeze
Witch Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Freeze Baby Dragon
Tornado Goblin Gang Fireball Wizard Baby Dragon Freeze Witch
Fireball Baby Dragon
Witch Goblin Gang Tornado
Goblin Gang Tornado
Goblin Gang Witch Fireball Wizard Tornado Baby Dragon Freeze
Goblin Gang Fireball Wizard Tornado Baby Dragon Witch
Goblin Gang Fireball Wizard Freeze Witch
Fireball Wizard Goblin Gang Tornado Baby Dragon Freeze Witch
Goblin Gang
Tornado Goblin Gang Fireball Freeze
Wizard Goblin Gang Fireball Tornado Witch
Fireball Goblin Gang Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Freeze Witch Fireball
Tornado
Goblin Gang Wizard Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Wizard Baby Dragon
Goblin Gang Witch
Goblin Gang Fireball Tornado
Goblin Gang Witch
Fireball Wizard Goblin Gang Tornado Baby Dragon Freeze Witch
Goblin Gang Fireball Witch
Freeze Fireball Tornado Baby Dragon Witch
Witch Goblin Gang
Witch
Fireball Tornado
Goblin Gang Fireball Wizard Witch
Wizard Fireball Baby Dragon Witch
Goblin Gang Witch Fireball Tornado Baby Dragon Freeze
Fireball Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon Freeze Witch
Wizard Tornado Baby Dragon Witch
Fireball Wizard Tornado Baby Dragon Freeze
Fireball Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Tornado Freeze
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Freeze Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Tornado Baby Dragon Witch
Fireball Wizard Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Goblin Gang Fireball Freeze Witch
Fireball Wizard Tornado Baby Dragon Witch
Freeze
Fireball
Fireball Goblin Gang Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Baby Dragon Freeze Witch
Fireball Tornado Witch
Fireball Tornado Baby Dragon Freeze Witch

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