My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Barrel
Zap
Goblin Gang Minion Horde Inferno Tower Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Bandit
The Log
Goblin Gang Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Hog Rider Goblin Barrel Bandit
Fireball
Goblin Gang Minion Horde Hog Rider Inferno Tower Goblin Barrel Bandit
Poison
Goblin Gang Minion Horde Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Bandit Fireball Hog Rider Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Bandit

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minion Horde Bandit
Goblin Gang
Hog Rider Goblin Barrel Bandit
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Zap Goblin Gang Fireball Minion Horde Goblin Barrel Bandit
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider Bandit
Bandit
Zap Goblin Gang Hog Rider Goblin Barrel

Defense Synergies 2 9

Zap
Fireball Goblin Gang Minion Horde Inferno Tower Bandit
Goblin Gang
Inferno Tower Zap Bandit
Minion Horde
Zap Inferno Tower
Fireball
Zap Inferno Tower Bandit
Hog Rider
Inferno Tower
Goblin Gang Zap Minion Horde Fireball Bandit
Goblin Barrel
Bandit
Zap Goblin Gang Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Zap Goblin Gang Bandit
Goblin Gang Minion Horde Inferno Tower Bandit
Minion Horde Inferno Tower Goblin Gang Bandit
Fireball
Goblin Gang Fireball Zap Bandit
Minion Horde Inferno Tower Zap Goblin Gang Fireball
Zap Fireball Inferno Tower Bandit
Minion Horde Inferno Tower Goblin Gang
Goblin Gang Minion Horde Inferno Tower Bandit
Goblin Gang Minion Horde Zap Fireball Bandit
Minion Horde Inferno Tower Zap Goblin Gang Fireball
Minion Horde Inferno Tower Zap Goblin Gang Fireball Bandit
Fireball Zap Goblin Gang Minion Horde
Inferno Tower Goblin Gang Minion Horde Bandit
Minion Horde Inferno Tower Zap Goblin Gang Fireball Bandit
Minion Horde Goblin Gang Fireball Inferno Tower
Fireball Zap Goblin Gang Minion Horde Bandit
Zap Fireball Bandit
Inferno Tower
Goblin Gang Minion Horde Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Bandit
Fireball Bandit Zap Goblin Gang
Goblin Gang Bandit Zap Minion Horde Inferno Tower
Goblin Gang Zap Minion Horde Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang Minion Horde Bandit
Fireball Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball Inferno Tower Bandit
Inferno Tower Minion Horde
Zap Minion Horde Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang Minion Horde
Minion Horde Inferno Tower
Zap Fireball
Goblin Gang Minion Horde Fireball Inferno Tower Bandit
Minion Horde Fireball
Goblin Gang Inferno Tower Zap Minion Horde Fireball
Zap Minion Horde Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Zap Bandit
Minion Horde Fireball Bandit
Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap Bandit
Goblin Gang Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Fireball Zap
Fireball Bandit
Minion Horde Fireball Bandit
Zap Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Bandit
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Fireball Bandit
Fireball Zap
Fireball
Fireball Goblin Gang Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball Bandit

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