My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Bandit Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Hut
Zap
Goblin Gang Minion Horde Goblin Hut
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Barbarian Hut
The Log
Goblin Gang Barbarians Goblin Hut Barbarian Hut
Earthquake
Goblin Gang Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Gang Minion Horde Goblin Hut
Royal Delivery
Goblin Gang Barbarians Minion Horde Goblin Hut
Fireball
Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut
Poison
Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Barbarians Minion Horde Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Goblin Gang Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Goblin Hut Barbarian Hut
Goblin Gang
Goblin Hut Barbarian Hut
Barbarians
Minion Horde
Rage Zap Barbarian Hut
Goblin Hut
Zap Goblin Gang Barbarian Hut
Barbarian Hut
Zap Goblin Gang Minion Horde Goblin Hut
Rage
Minion Horde
Lightning

Defense Synergies 0 11

Zap
Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut
Goblin Gang
Zap Barbarians Goblin Hut Barbarian Hut
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians Barbarian Hut
Goblin Hut
Zap Goblin Gang Barbarian Hut
Barbarian Hut
Zap Goblin Gang Minion Horde Goblin Hut
Rage
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Zap Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Zap Goblin Gang Goblin Hut
Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut Lightning
Barbarians Minion Horde Goblin Hut Barbarian Hut Goblin Gang
Lightning Barbarians
Goblin Gang Zap
Minion Horde Lightning Zap Goblin Gang Goblin Hut Barbarian Hut
Barbarian Hut Lightning Zap Barbarians
Barbarians Minion Horde Barbarian Hut Goblin Gang Goblin Hut
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Zap Goblin Hut
Minion Horde Zap Goblin Gang Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut Zap Goblin Gang Lightning
Barbarian Hut Zap Goblin Gang Barbarians Minion Horde Goblin Hut
Barbarians Barbarian Hut Goblin Gang Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Zap Goblin Gang Goblin Hut Lightning
Barbarians Minion Horde Barbarian Hut Goblin Gang Goblin Hut
Zap Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut
Zap Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Goblin Gang Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Zap Goblin Hut
Zap Goblin Gang Lightning
Goblin Gang Barbarians Zap Minion Horde Goblin Hut Barbarian Hut Lightning
Goblin Gang Lightning Zap Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Goblin Gang Minion Horde Goblin Hut
Zap Goblin Gang Minion Horde Goblin Hut
Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut Lightning
Barbarians Minion Horde Barbarian Hut
Zap Minion Horde Lightning Barbarians Goblin Hut Barbarian Hut
Goblin Gang Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut
Lightning Zap Barbarians
Barbarians Lightning Goblin Gang Minion Horde Barbarian Hut
Barbarians Minion Horde Barbarian Hut
Goblin Gang Barbarians Goblin Hut Zap Minion Horde Barbarian Hut Lightning
Zap Barbarians Minion Horde Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Barbarian Hut
Zap
Lightning Minion Horde Goblin Hut Barbarian Hut
Lightning Barbarians Barbarian Hut
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Barbarian Hut Lightning
Zap Lightning
Lightning Goblin Gang Minion Horde
Lightning Zap Minion Horde
Lightning Zap
Lightning Goblin Hut Barbarian Hut
Lightning Minion Horde
Lightning Zap Goblin Hut Barbarian Hut
Lightning Zap Minion Horde Goblin Hut Barbarian Hut
Lightning Minion Horde Goblin Hut Barbarian Hut
Lightning
Minion Horde Lightning
Lightning Zap
Lightning Zap
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Barbarians Minion Horde Barbarian Hut
Zap
Minion Horde
Zap Lightning
Lightning Zap
Lightning Zap
Lightning Zap Minion Horde
Zap Lightning Minion Horde Goblin Hut
Lightning Minion Horde
Lightning Zap Minion Horde
Zap Lightning Minion Horde
Minion Horde
Lightning
Zap Minion Horde Lightning Goblin Gang Barbarians Goblin Hut Barbarian Hut
Lightning Zap
Lightning Goblin Gang Minion Horde
Zap Lightning
Lightning Zap
Minion Horde
Zap Goblin Gang Minion Horde Lightning
Zap Lightning
Lightning Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: