My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Guards Giant Skeleton Bandit
Giant Snowball
Spear Goblins Minion Horde Guards Baby Dragon
Zap
Spear Goblins Minion Horde Guards Bandit
Barbarian Barrel
Spear Goblins Guards Giant Skeleton Bandit Electro Wizard
The Log
Spear Goblins Guards Giant Skeleton Bandit
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Minion Horde Guards
Royal Delivery
Spear Goblins Minion Horde Guards Baby Dragon Giant Skeleton Bandit Electro Wizard
Fireball
Minion Horde Baby Dragon Bandit Electro Wizard
Poison
Spear Goblins Minion Horde Guards Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Guards Bandit Baby Dragon Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Guards Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Baby Dragon Giant Skeleton Bandit
Zap
Electro Wizard Spear Goblins Minion Horde Guards Baby Dragon Giant Skeleton Bandit
Minion Horde
Zap Giant Skeleton
Guards
Zap Bandit
Baby Dragon
Spear Goblins Zap Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Spear Goblins Zap Minion Horde Baby Dragon Bandit Electro Wizard
Bandit
Spear Goblins Zap Guards Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Zap Baby Dragon Giant Skeleton Bandit

Defense Synergies 1 18

Spear Goblins
Zap Guards Baby Dragon Giant Skeleton Bandit Electro Wizard
Zap
Electro Wizard Spear Goblins Minion Horde Guards Baby Dragon Giant Skeleton Bandit
Minion Horde
Zap
Guards
Spear Goblins Zap Baby Dragon Giant Skeleton Electro Wizard
Baby Dragon
Spear Goblins Zap Guards Giant Skeleton Bandit
Giant Skeleton
Spear Goblins Zap Guards Baby Dragon Electro Wizard
Bandit
Spear Goblins Zap Baby Dragon Electro Wizard
Electro Wizard
Zap Spear Goblins Guards Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Baby Dragon Electro Wizard
Minion Horde Zap Bandit Electro Wizard
Minion Horde Giant Skeleton Bandit Electro Wizard
Minion Horde Guards Bandit Electro Wizard
Giant Skeleton
Spear Goblins Zap Guards Baby Dragon Bandit Electro Wizard
Minion Horde Electro Wizard Spear Goblins Zap Baby Dragon
Zap Baby Dragon Giant Skeleton Bandit Electro Wizard
Minion Horde
Guards Spear Goblins Minion Horde Giant Skeleton Bandit Electro Wizard
Minion Horde Guards Electro Wizard Spear Goblins Zap Baby Dragon Giant Skeleton Bandit
Minion Horde Spear Goblins Zap Baby Dragon Electro Wizard
Minion Horde Zap Guards Giant Skeleton Bandit Electro Wizard
Zap Minion Horde Guards Baby Dragon Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Zap Bandit Electro Wizard
Minion Horde Electro Wizard
Spear Goblins Zap Minion Horde Guards Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Spear Goblins Guards Giant Skeleton Bandit Electro Wizard
Electro Wizard
Spear Goblins Minion Horde Guards Baby Dragon Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Zap Baby Dragon
Guards Giant Skeleton Bandit Spear Goblins Zap Minion Horde Electro Wizard
Guards Giant Skeleton Zap Minion Horde Bandit Electro Wizard
Giant Skeleton Minion Horde Guards Bandit
Zap Minion Horde Baby Dragon Electro Wizard
Guards Spear Goblins Minion Horde Giant Skeleton Bandit Electro Wizard
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Electro Wizard Spear Goblins Baby Dragon Bandit
Minion Horde Guards
Minion Horde Guards Giant Skeleton
Zap Guards Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Guards Bandit
Minion Horde Baby Dragon
Guards Electro Wizard Spear Goblins Zap Minion Horde Baby Dragon Giant Skeleton
Zap Minion Horde Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Baby Dragon Giant Skeleton Bandit
Zap Baby Dragon Bandit Electro Wizard
Minion Horde Baby Dragon Giant Skeleton Bandit
Guards Giant Skeleton
Zap Minion Horde Baby Dragon
Spear Goblins Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Bandit
Minion Horde Guards Electro Wizard
Zap Minion Horde Bandit Electro Wizard
Zap Baby Dragon
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Zap Baby Dragon
Spear Goblins Zap Minion Horde Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Minion Horde
Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Zap Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde
Zap Baby Dragon Bandit Electro Wizard
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Minion Horde Baby Dragon Electro Wizard
Zap Electro Wizard Minion Horde Guards
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Zap Minion Horde Electro Wizard Spear Goblins Guards Bandit
Zap Baby Dragon Electro Wizard
Minion Horde Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Guards Baby Dragon Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Giant Skeleton Bandit Electro Wizard

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