My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Cannon Cart
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Hut
Zap
Goblin Gang Dart Goblin Goblin Hut Cannon Cart
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Goblin Hut Cannon Cart Electro Wizard
The Log
Goblin Gang Elite Barbarians Dart Goblin Hog Rider Goblin Hut Cannon Cart
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Goblin Gang Dart Goblin Goblin Hut
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Hog Rider Goblin Hut Cannon Cart Electro Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Hog Rider Goblin Hut Cannon Cart Electro Wizard
Poison
Goblin Gang Dart Goblin Goblin Hut Electro Wizard
Lightning
Elite Barbarians Goblin Hut Cannon Cart Electro Wizard
Rocket
Elite Barbarians Hog Rider Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Dart Goblin Hog Rider Electro Wizard Goblin Hut Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Dart Goblin Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Goblin Hut Cannon Cart
Elite Barbarians
Rage Dart Goblin Hog Rider
Dart Goblin
Goblin Gang Elite Barbarians Hog Rider Cannon Cart
Hog Rider
Goblin Gang Rage Elite Barbarians Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Goblin Hut
Goblin Gang Hog Rider Cannon Cart
Rage
Elite Barbarians Hog Rider Cannon Cart Electro Wizard
Cannon Cart
Goblin Gang Dart Goblin Hog Rider Goblin Hut Rage Electro Wizard
Electro Wizard
Hog Rider Rage Cannon Cart

Defense Synergies 0 11

Goblin Gang
Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Elite Barbarians
Dart Goblin
Dart Goblin
Goblin Gang Elite Barbarians Goblin Hut Cannon Cart Electro Wizard
Hog Rider
Goblin Hut
Goblin Gang Dart Goblin Cannon Cart Electro Wizard
Rage
Cannon Cart
Goblin Gang Dart Goblin Goblin Hut Electro Wizard
Electro Wizard
Goblin Gang Dart Goblin Goblin Hut Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Goblin Hut Electro Wizard
Elite Barbarians Goblin Gang Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Goblin Gang Goblin Hut Elite Barbarians Dart Goblin Cannon Cart Electro Wizard
Elite Barbarians Goblin Hut Goblin Gang Dart Goblin Cannon Cart Electro Wizard
Elite Barbarians
Goblin Gang Dart Goblin Cannon Cart Electro Wizard
Dart Goblin Electro Wizard Goblin Gang Goblin Hut
Dart Goblin Cannon Cart Electro Wizard
Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Dart Goblin Cannon Cart Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Goblin Hut Cannon Cart
Goblin Gang Dart Goblin Goblin Hut Electro Wizard
Goblin Hut Goblin Gang Elite Barbarians Cannon Cart Electro Wizard
Goblin Gang Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Elite Barbarians Goblin Gang Goblin Hut Cannon Cart Electro Wizard
Goblin Gang Elite Barbarians Goblin Hut Electro Wizard
Goblin Gang Elite Barbarians Goblin Hut Cannon Cart Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Elite Barbarians Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Goblin Hut Cannon Cart Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Cannon Cart
Goblin Gang Elite Barbarians Goblin Hut Cannon Cart Electro Wizard
Goblin Gang Elite Barbarians Cannon Cart Electro Wizard
Goblin Gang Elite Barbarians Goblin Hut Cannon Cart
Goblin Gang Dart Goblin Goblin Hut Electro Wizard
Goblin Gang Elite Barbarians Dart Goblin Goblin Hut Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart
Electro Wizard Elite Barbarians Goblin Hut Cannon Cart
Goblin Gang Dart Goblin Goblin Hut
Elite Barbarians Dart Goblin Goblin Hut Cannon Cart
Elite Barbarians Electro Wizard
Elite Barbarians Cannon Cart Goblin Gang
Dart Goblin Cannon Cart
Goblin Gang Elite Barbarians Goblin Hut Electro Wizard Dart Goblin Cannon Cart
Elite Barbarians Dart Goblin Goblin Hut Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Goblin Hut Cannon Cart
Cannon Cart Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Goblin Gang Elite Barbarians Electro Wizard
Dart Goblin Cannon Cart Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin Goblin Hut Cannon Cart
Dart Goblin Cannon Cart
Elite Barbarians Dart Goblin Goblin Hut Cannon Cart
Dart Goblin Goblin Hut Cannon Cart
Dart Goblin Goblin Hut Cannon Cart
Dart Goblin Electro Wizard
Dart Goblin
Cannon Cart
Dart Goblin Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Goblin Hut
Elite Barbarians
Dart Goblin
Electro Wizard
Electro Wizard Goblin Gang Dart Goblin Goblin Hut Cannon Cart
Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Cannon Cart Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin Cannon Cart
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Cannon Cart Electro Wizard

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