My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Princess
Zap
Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Skeleton Army Giant Skeleton Princess Electro Wizard
The Log
Goblin Gang Skeleton Army Giant Skeleton Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Skeleton Army Baby Dragon Giant Skeleton Princess Electro Wizard
Fireball
Goblin Gang Skeleton Army Baby Dragon Princess Electro Wizard
Poison
Goblin Gang Skeleton Army Princess Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Skeleton Army Princess Fireball Baby Dragon Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Skeleton Army Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Giant Skeleton Princess
Fireball
Baby Dragon Princess Electro Wizard
Barbarian Barrel
Baby Dragon Giant Skeleton
Skeleton Army
Baby Dragon
Goblin Gang Fireball Barbarian Barrel Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Gang Barbarian Barrel Baby Dragon Princess Electro Wizard
Princess
Goblin Gang Fireball Giant Skeleton
Electro Wizard
Fireball Baby Dragon Giant Skeleton

Defense Synergies 1 17

Goblin Gang
Barbarian Barrel Skeleton Army Giant Skeleton Princess Electro Wizard
Fireball
Barbarian Barrel Princess Electro Wizard
Barbarian Barrel
Fireball Goblin Gang Baby Dragon Giant Skeleton Princess Electro Wizard
Skeleton Army
Goblin Gang Giant Skeleton Princess Electro Wizard
Baby Dragon
Barbarian Barrel Giant Skeleton
Giant Skeleton
Goblin Gang Barbarian Barrel Skeleton Army Baby Dragon Princess Electro Wizard
Princess
Goblin Gang Fireball Barbarian Barrel Skeleton Army Giant Skeleton
Electro Wizard
Goblin Gang Fireball Barbarian Barrel Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Fireball Barbarian Barrel Skeleton Army Giant Skeleton Princess
Goblin Gang Fireball Barbarian Barrel Skeleton Army Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Fireball Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Barbarian Barrel Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Fireball Barbarian Barrel Baby Dragon Giant Skeleton Princess
Goblin Gang Fireball Baby Dragon Princess Electro Wizard
Skeleton Army Goblin Gang Fireball Giant Skeleton Electro Wizard
Fireball Skeleton Army Goblin Gang Barbarian Barrel Baby Dragon Princess Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Fireball Electro Wizard
Goblin Gang Fireball Skeleton Army Electro Wizard
Fireball Goblin Gang Barbarian Barrel Skeleton Army Baby Dragon Electro Wizard
Barbarian Barrel Baby Dragon Fireball Giant Skeleton Princess Electro Wizard
Electro Wizard
Goblin Gang Skeleton Army Fireball Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Barbarian Barrel Giant Skeleton Electro Wizard
Fireball Electro Wizard Goblin Gang Barbarian Barrel Baby Dragon
Goblin Gang Skeleton Army Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Giant Skeleton Fireball Barbarian Barrel Electro Wizard
Giant Skeleton Goblin Gang Skeleton Army
Fireball Goblin Gang Baby Dragon Princess Electro Wizard
Goblin Gang Skeleton Army Fireball Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Fireball Barbarian Barrel Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Giant Skeleton
Skeleton Army Fireball Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Goblin Gang Fireball
Fireball Skeleton Army Baby Dragon Princess
Goblin Gang Skeleton Army Electro Wizard Fireball Barbarian Barrel Baby Dragon Giant Skeleton
Fireball Barbarian Barrel Baby Dragon Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Barbarian Barrel Baby Dragon Giant Skeleton
Fireball Barbarian Barrel Baby Dragon Princess Electro Wizard
Fireball Barbarian Barrel Baby Dragon Giant Skeleton
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Princess
Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon Princess
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Barbarian Barrel Princess Electro Wizard
Fireball Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon Princess
Princess Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon Princess
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon Princess Electro Wizard
Fireball Barbarian Barrel Baby Dragon Princess
Fireball Baby Dragon Giant Skeleton
Fireball Princess
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon Princess Electro Wizard
Fireball Baby Dragon Princess
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Princess Electro Wizard
Giant Skeleton
Fireball Princess
Electro Wizard Goblin Gang Fireball Barbarian Barrel Skeleton Army Princess
Fireball Baby Dragon Princess Electro Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Baby Dragon Princess Electro Wizard
Fireball Baby Dragon Princess
Fireball Giant Skeleton
Goblin Gang Fireball Baby Dragon Giant Skeleton Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Barbarian Barrel Baby Dragon Giant Skeleton Princess Electro Wizard

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