My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince
Giant Snowball
Minion Horde Musketeer
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians Musketeer Executioner
The Log
Elite Barbarians Mini P.E.K.K.A Musketeer Prince
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner
Fireball
Minion Horde Elite Barbarians Musketeer Executioner
Poison
Minion Horde Musketeer Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner
Rocket
Minion Horde Elite Barbarians Musketeer Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Musketeer Minion Horde Prince Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Prince
Minion Horde
Rage Prince
Elite Barbarians
Arrows Rage
Mini P.E.K.K.A
Arrows Musketeer Rage
Musketeer
Mini P.E.K.K.A Prince
Rage
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Prince
Arrows Minion Horde Musketeer Rage
Executioner

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A Prince
Minion Horde
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Musketeer Executioner
Musketeer
Mini P.E.K.K.A
Rage
Prince
Arrows Executioner
Executioner
Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Executioner
Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Musketeer Executioner
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Musketeer
Arrows Elite Barbarians Mini P.E.K.K.A Prince
Arrows Musketeer Executioner
Minion Horde Musketeer Arrows Executioner
Arrows Musketeer
Minion Horde Mini P.E.K.K.A Elite Barbarians Musketeer Prince
Elite Barbarians Minion Horde Mini P.E.K.K.A Musketeer Prince
Minion Horde Executioner Arrows Musketeer
Arrows Minion Horde Musketeer Executioner
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Musketeer
Executioner Arrows Minion Horde Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Minion Horde Prince
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Minion Horde Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner
Arrows Minion Horde Elite Barbarians Musketeer Prince Executioner
Arrows Executioner Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer Prince
Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Prince
Arrows Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner
Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince Executioner
Arrows Executioner Minion Horde Musketeer
Mini P.E.K.K.A Prince Minion Horde Elite Barbarians Musketeer
Mini P.E.K.K.A Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince
Minion Horde Musketeer
Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince
Arrows Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Minion Horde Executioner
Minion Horde Musketeer Executioner
Elite Barbarians Minion Horde Mini P.E.K.K.A Musketeer Prince Executioner
Arrows Executioner Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer Executioner
Arrows Minion Horde
Arrows Musketeer Prince
Executioner Arrows Minion Horde
Arrows Executioner Minion Horde Musketeer
Arrows Minion Horde Musketeer Executioner
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Mini P.E.K.K.A Musketeer Prince
Arrows Minion Horde Musketeer Prince
Arrows Musketeer Executioner
Elite Barbarians Musketeer Executioner
Arrows Minion Horde Musketeer
Arrows Elite Barbarians Musketeer Prince
Arrows Minion Horde Musketeer Executioner
Arrows Minion Horde Musketeer Executioner
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Prince Executioner
Arrows
Minion Horde Musketeer Prince
Arrows
Musketeer Prince
Arrows Minion Horde Musketeer
Arrows Executioner
Minion Horde
Arrows Musketeer Executioner
Arrows Musketeer Prince
Arrows Musketeer
Elite Barbarians Arrows Minion Horde Musketeer Executioner
Minion Horde Musketeer
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Musketeer Prince
Arrows Musketeer Executioner
Arrows
Minion Horde Mini P.E.K.K.A Musketeer Prince Executioner
Arrows Musketeer Executioner
Arrows
Minion Horde Elite Barbarians Musketeer Prince Executioner
Minion Horde Elite Barbarians Musketeer
Musketeer Executioner
Musketeer Prince Executioner

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