My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Barbarians
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Wizard Ice Wizard
The Log
Goblin Gang Barbarians Elite Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Elite Barbarians Wizard P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Barbarians Elite Barbarians Wizard Ice Wizard
Poison
Bats Goblin Gang Barbarians Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Ice Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Ice Wizard Barbarians Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Bats Ice Wizard
Goblin Gang
P.E.K.K.A
Barbarians
Elite Barbarians
Zap Bats Wizard
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Wizard Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 15

Bats
Zap P.E.K.K.A Ice Wizard
Zap
Bats Goblin Gang Barbarians Elite Barbarians P.E.K.K.A Ice Wizard
Goblin Gang
Zap Barbarians P.E.K.K.A Ice Wizard
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians P.E.K.K.A Ice Wizard
P.E.K.K.A
Bats Zap Goblin Gang Wizard Ice Wizard
Ice Wizard
Bats Zap Goblin Gang Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Elite Barbarians P.E.K.K.A Bats Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians P.E.K.K.A Bats Elite Barbarians Ice Wizard
Barbarians Elite Barbarians P.E.K.K.A Bats Goblin Gang Ice Wizard
Barbarians Elite Barbarians P.E.K.K.A
Goblin Gang Bats Zap Ice Wizard
Bats Zap Goblin Gang Wizard Ice Wizard
Zap Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Barbarians Ice Wizard
Bats Goblin Gang Barbarians Ice Wizard Zap Wizard
Bats Zap Goblin Gang Wizard Ice Wizard
Barbarians P.E.K.K.A Bats Zap Goblin Gang Elite Barbarians Wizard Ice Wizard
Wizard Bats Zap Goblin Gang Barbarians P.E.K.K.A
Barbarians Elite Barbarians P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians P.E.K.K.A
Barbarians Wizard Bats Goblin Gang Elite Barbarians P.E.K.K.A
Bats Zap Goblin Gang Barbarians Elite Barbarians Wizard Ice Wizard
Zap Wizard Bats Barbarians Ice Wizard
Barbarians P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Bats Barbarians Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Barbarians P.E.K.K.A Bats Zap Elite Barbarians
Goblin Gang P.E.K.K.A Bats Zap Barbarians Elite Barbarians
Barbarians P.E.K.K.A Goblin Gang Elite Barbarians
Wizard Bats Zap Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Bats Barbarians Elite Barbarians Ice Wizard
P.E.K.K.A Barbarians Elite Barbarians
Zap P.E.K.K.A Bats Barbarians Elite Barbarians
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Bats Barbarians Elite Barbarians
P.E.K.K.A Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Elite Barbarians Bats Zap P.E.K.K.A
Bats Zap Barbarians Elite Barbarians Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Barbarians
Wizard Zap
Wizard Bats Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Bats Goblin Gang Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Wizard
Wizard
Zap Barbarians
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard Ice Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Gang Barbarians
Zap Wizard Ice Wizard
Goblin Gang Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap

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