My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Musketeer
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer
The Log
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Musketeer
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Arrows Goblin Gang Musketeer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians
Zap
Arrows Elite Barbarians P.E.K.K.A Fire Spirit Musketeer The Log
Arrows
Zap Elite Barbarians P.E.K.K.A
Goblin Gang
P.E.K.K.A
Elite Barbarians
Zap Arrows Fire Spirit The Log
Musketeer
Zap P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Arrows Goblin Gang Musketeer The Log
The Log
Zap Elite Barbarians Musketeer P.E.K.K.A

Defense Synergies 3 14

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fire Spirit Arrows Goblin Gang Elite Barbarians Musketeer P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A The Log
Elite Barbarians
Zap The Log
Musketeer
Goblin Gang The Log Zap P.E.K.K.A
P.E.K.K.A
The Log Fire Spirit Zap Arrows Goblin Gang Musketeer
The Log
Musketeer P.E.K.K.A Fire Spirit Zap Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians P.E.K.K.A Zap Goblin Gang Musketeer The Log
Goblin Gang P.E.K.K.A Fire Spirit Elite Barbarians Musketeer
Elite Barbarians P.E.K.K.A Goblin Gang Musketeer
Arrows Elite Barbarians P.E.K.K.A The Log
Arrows Goblin Gang The Log Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Arrows Goblin Gang
Zap Arrows Musketeer P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer
Goblin Gang Zap Arrows Musketeer The Log
Arrows Musketeer Zap Goblin Gang
P.E.K.K.A Fire Spirit Zap Goblin Gang Elite Barbarians Musketeer The Log
Fire Spirit Zap Arrows Goblin Gang P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians P.E.K.K.A The Log
Arrows Goblin Gang Elite Barbarians Musketeer P.E.K.K.A
Fire Spirit Arrows Zap Goblin Gang Elite Barbarians Musketeer The Log
Zap Arrows The Log Fire Spirit Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Goblin Gang Fire Spirit Arrows Elite Barbarians Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians P.E.K.K.A
Zap Arrows Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians Musketeer The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians Musketeer The Log
P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Fire Spirit Arrows Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Zap Arrows Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Elite Barbarians Zap Musketeer P.E.K.K.A The Log
Arrows Zap Elite Barbarians Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Zap Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Fire Spirit Zap Arrows The Log
Arrows Fire Spirit Zap Musketeer
Fire Spirit Arrows Musketeer The Log
Arrows The Log Fire Spirit Zap
Arrows The Log Zap
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Zap Arrows Musketeer The Log
Fire Spirit Zap Arrows Musketeer
Fire Spirit Elite Barbarians Musketeer The Log
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer The Log
Zap Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Fire Spirit Zap Arrows Musketeer The Log
Fire Spirit Zap Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log Fire Spirit
Arrows The Log Zap Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Musketeer The Log
Elite Barbarians Fire Spirit Zap Arrows Musketeer
Zap Musketeer
Elite Barbarians
Zap Arrows Musketeer The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Fire Spirit Goblin Gang Musketeer
Fire Spirit Zap Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer
Arrows The Log Zap Musketeer
Zap Arrows
Elite Barbarians Musketeer P.E.K.K.A
Zap Goblin Gang Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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