My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Elite Barbarians Heal Spirit Wizard Three Musketeers
The Log
Elite Barbarians Heal Spirit Three Musketeers
Earthquake
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Elite Barbarians Heal Spirit Wizard Three Musketeers P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Wizard Three Musketeers
Poison
Minion Horde Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Minion Horde Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Freeze Minion Horde Wizard Elite Barbarians Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Heal Spirit Freeze Minion Horde Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Heal Spirit Freeze
Elite Barbarians
Heal Spirit Wizard Three Musketeers
Heal Spirit
Elite Barbarians Minion Horde Wizard Three Musketeers P.E.K.K.A
Wizard
Elite Barbarians Heal Spirit P.E.K.K.A
Rocket
Three Musketeers
Elite Barbarians Heal Spirit
Freeze
Minion Horde
P.E.K.K.A
Heal Spirit Wizard

Defense Synergies 0 4

Minion Horde
Freeze
Elite Barbarians
Wizard
Heal Spirit
Wizard
Elite Barbarians Freeze P.E.K.K.A
Rocket
Three Musketeers
Freeze
Minion Horde Wizard
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Elite Barbarians P.E.K.K.A Three Musketeers
Minion Horde Rocket Three Musketeers P.E.K.K.A Elite Barbarians Freeze
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Rocket P.E.K.K.A
Freeze
Minion Horde Rocket Three Musketeers Wizard Freeze
Rocket P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Wizard Freeze
Minion Horde Three Musketeers Wizard
Minion Horde P.E.K.K.A Elite Barbarians Wizard Rocket Three Musketeers Freeze
Wizard Rocket Three Musketeers Minion Horde Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Rocket Elite Barbarians Three Musketeers Freeze P.E.K.K.A
Minion Horde Wizard Three Musketeers Elite Barbarians P.E.K.K.A
Minion Horde Elite Barbarians Wizard Three Musketeers
Wizard Freeze
P.E.K.K.A Elite Barbarians Three Musketeers
Wizard Minion Horde Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Elite Barbarians Wizard Rocket
P.E.K.K.A Minion Horde Elite Barbarians Rocket
Rocket P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Three Musketeers
Wizard Rocket Minion Horde Three Musketeers Freeze
Rocket P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians
Minion Horde Rocket Freeze P.E.K.K.A Elite Barbarians
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers
Elite Barbarians Minion Horde Rocket Three Musketeers Freeze P.E.K.K.A
Minion Horde Elite Barbarians Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Freeze
Rocket Minion Horde
Rocket Freeze
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Rocket Minion Horde Elite Barbarians Three Musketeers
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Elite Barbarians Three Musketeers
Minion Horde Rocket Freeze
Elite Barbarians
Rocket Minion Horde Wizard Three Musketeers
Minion Horde Wizard Rocket Three Musketeers
Rocket Three Musketeers Freeze
Minion Horde Rocket
Rocket Wizard Three Musketeers
Rocket Wizard
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Freeze Wizard
Minion Horde
Wizard
Wizard
Rocket
Elite Barbarians Minion Horde Wizard
Rocket Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Minion Horde Wizard Rocket
Rocket Minion Horde Freeze
P.E.K.K.A Minion Horde
Rocket Wizard
Minion Horde Rocket Freeze
Rocket Wizard Three Musketeers
Freeze
Minion Horde Wizard Rocket Three Musketeers
Wizard
Rocket
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Minion Horde Elite Barbarians Rocket Freeze
Rocket
Rocket Freeze

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