My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Night Witch
Giant Snowball
Minions Goblin Gang Hog Rider Baby Dragon Night Witch
Zap
Minions Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Night Witch
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Night Witch
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Baby Dragon Night Witch
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Baby Dragon Night Witch
Poison
Minions Goblin Gang Night Witch
Lightning
Elite Barbarians Baby Dragon Night Witch
Rocket
Elite Barbarians Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Fireball Hog Rider Baby Dragon Night Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Goblin Gang Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Elite Barbarians Baby Dragon
Goblin Gang
Hog Rider Baby Dragon
Elite Barbarians
Rage Minions Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Baby Dragon
Hog Rider
Minions Goblin Gang Fireball Rage Elite Barbarians Baby Dragon
Rage
Minions Elite Barbarians Hog Rider Night Witch
Baby Dragon
Minions Goblin Gang Fireball Hog Rider
Night Witch
Rage

Defense Synergies 0 1

Minions
Baby Dragon
Goblin Gang
Elite Barbarians
Fireball
Hog Rider
Rage
Baby Dragon
Minions
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Elite Barbarians Minions Goblin Gang Night Witch
Goblin Gang Minions Elite Barbarians Night Witch
Elite Barbarians Night Witch Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Minions Baby Dragon Night Witch
Minions Goblin Gang Fireball Baby Dragon Night Witch
Fireball Baby Dragon
Minions Goblin Gang Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Night Witch
Minions Goblin Gang Fireball Baby Dragon Night Witch
Minions Goblin Gang Fireball Baby Dragon Night Witch
Night Witch Minions Goblin Gang Elite Barbarians Fireball
Fireball Minions Goblin Gang Baby Dragon Night Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball Night Witch
Fireball Minions Goblin Gang Elite Barbarians Baby Dragon Night Witch
Baby Dragon Minions Fireball
Elite Barbarians
Goblin Gang Minions Elite Barbarians Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Minions Elite Barbarians
Goblin Gang Elite Barbarians Fireball Night Witch
Goblin Gang Elite Barbarians Night Witch
Fireball Minions Goblin Gang Baby Dragon
Goblin Gang Minions Elite Barbarians Fireball Night Witch
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon
Goblin Gang
Minions Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Night Witch
Fireball Baby Dragon
Goblin Gang Elite Barbarians Minions Fireball Baby Dragon Night Witch
Minions Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Minions Goblin Gang Elite Barbarians Fireball Night Witch
Fireball
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Night Witch
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Night Witch
Minions Fireball
Elite Barbarians Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Minions Goblin Gang Fireball Night Witch
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Fireball Baby Dragon
Fireball
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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