My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Goblins
Zap
Goblins Royal Giant Inferno Tower
Barbarian Barrel
Goblins Elite Barbarians Valkyrie Inferno Tower Ice Wizard
The Log
Goblins Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Valkyrie Ice Wizard
Fireball
Elite Barbarians Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Ice Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Ice Wizard Valkyrie Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Ice Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Valkyrie
Zap
Arrows Elite Barbarians Goblins Royal Giant Valkyrie Ice Wizard
Arrows
Zap Royal Giant Elite Barbarians
Royal Giant
Arrows Ice Wizard Goblins Zap Elite Barbarians
Elite Barbarians
Zap Arrows Valkyrie Royal Giant
Valkyrie
Elite Barbarians Goblins Zap
Inferno Tower
Ice Wizard
Royal Giant Zap

Defense Synergies 1 14

Goblins
Zap Inferno Tower Ice Wizard
Zap
Goblins Arrows Elite Barbarians Valkyrie Inferno Tower Ice Wizard
Arrows
Zap Valkyrie Inferno Tower Ice Wizard
Royal Giant
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Arrows Inferno Tower Ice Wizard
Inferno Tower
Goblins Zap Arrows Valkyrie Ice Wizard
Ice Wizard
Goblins Zap Arrows Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Goblins Zap Valkyrie Ice Wizard
Inferno Tower Goblins Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Inferno Tower Goblins Valkyrie Ice Wizard
Arrows Elite Barbarians Valkyrie
Arrows Goblins Zap Valkyrie Ice Wizard
Inferno Tower Zap Arrows Ice Wizard
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Goblins Elite Barbarians Ice Wizard
Elite Barbarians Goblins Valkyrie Inferno Tower Ice Wizard
Goblins Valkyrie Ice Wizard Zap Arrows
Arrows Inferno Tower Zap Ice Wizard
Inferno Tower Zap Elite Barbarians Valkyrie Ice Wizard
Valkyrie Goblins Zap Arrows
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians
Goblins Arrows Elite Barbarians Valkyrie Inferno Tower
Arrows Goblins Zap Elite Barbarians Valkyrie Ice Wizard
Zap Arrows Valkyrie Ice Wizard
Elite Barbarians Inferno Tower
Valkyrie Goblins Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians Valkyrie
Goblins Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Arrows Zap Ice Wizard
Goblins Elite Barbarians Valkyrie Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians Valkyrie
Zap Goblins Elite Barbarians Valkyrie Inferno Tower
Inferno Tower
Elite Barbarians Valkyrie Inferno Tower
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower
Valkyrie
Elite Barbarians Inferno Tower Goblins Zap Valkyrie
Arrows Valkyrie Zap Elite Barbarians Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Goblins Elite Barbarians
Zap Arrows Valkyrie
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Ice Wizard
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows Ice Wizard
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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