My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Minion Horde Witch Inferno Dragon
Zap
Minion Horde Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Ice Wizard
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Witch Ice Wizard Inferno Dragon
Fireball
Minion Horde Witch Ice Wizard Inferno Dragon
Poison
Minion Horde Witch Ice Wizard
Lightning
Valkyrie Witch Ice Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Ice Wizard Valkyrie Inferno Dragon Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Ice Wizard Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minion Horde Valkyrie Witch Ice Wizard
Minion Horde
Rage Zap Giant
Valkyrie
Zap Giant Witch
Giant
Zap Rage Minion Horde Valkyrie Witch Ice Wizard
Rage
Minion Horde Giant Witch
Witch
Rage Zap Valkyrie Giant
Ice Wizard
Zap Giant
Inferno Dragon

Defense Synergies 0 10

Zap
Minion Horde Valkyrie Witch Ice Wizard Inferno Dragon
Minion Horde
Zap Ice Wizard
Valkyrie
Zap Witch Ice Wizard
Giant
Rage
Witch
Zap Valkyrie Ice Wizard
Ice Wizard
Zap Minion Horde Valkyrie Witch Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie
Minion Horde Inferno Dragon Zap Valkyrie Witch Ice Wizard
Minion Horde Witch Valkyrie Ice Wizard Inferno Dragon
Minion Horde Witch Inferno Dragon Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Ice Wizard
Minion Horde Inferno Dragon Zap Witch Ice Wizard
Zap Valkyrie
Minion Horde Witch Inferno Dragon Ice Wizard
Minion Horde Valkyrie Ice Wizard
Minion Horde Valkyrie Witch Ice Wizard Zap
Minion Horde Inferno Dragon Zap Witch Ice Wizard
Minion Horde Zap Valkyrie Witch Ice Wizard
Valkyrie Zap Minion Horde Witch
Inferno Dragon Minion Horde
Minion Horde Zap Inferno Dragon
Minion Horde Valkyrie Witch
Zap Minion Horde Valkyrie Witch Ice Wizard
Zap Valkyrie Witch Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Zap Valkyrie Inferno Dragon
Zap Minion Horde Valkyrie Witch
Valkyrie Zap Minion Horde
Minion Horde Valkyrie Witch Inferno Dragon
Zap Minion Horde Witch Ice Wizard
Minion Horde Valkyrie Witch Ice Wizard
Minion Horde Valkyrie Inferno Dragon
Zap Minion Horde Valkyrie Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Witch
Zap Valkyrie
Minion Horde Valkyrie Witch
Minion Horde Valkyrie Witch
Witch Zap Minion Horde Valkyrie Inferno Dragon
Valkyrie Zap Minion Horde Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Ice Wizard
Minion Horde
Valkyrie
Zap Minion Horde Valkyrie
Zap Minion Horde Witch Ice Wizard
Minion Horde Witch
Zap Ice Wizard
Zap
Minion Horde
Zap Minion Horde Valkyrie
Zap
Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minion Horde
Zap
Zap Valkyrie Witch
Minion Horde
Zap Minion Horde
Zap Valkyrie Witch Ice Wizard
Minion Horde Witch Inferno Dragon
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Minion Horde Witch Ice Wizard
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Witch
Zap Witch Ice Wizard
Minion Horde Valkyrie
Zap
Zap
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch

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