My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Clone Giant Skeleton
Giant Snowball
Minions Clone
Zap
Minions Clone
Barbarian Barrel
Tesla Elite Barbarians Clone Giant Skeleton
The Log
Elite Barbarians Clone Giant Skeleton
Earthquake
Tesla Clone
Arrows
Minions Clone
Royal Delivery
Minions Elite Barbarians Clone Giant Skeleton
Fireball
Minions Tesla Elite Barbarians Clone
Poison
Minions Clone
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Clone Tesla Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Clone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Giant Skeleton Mega Knight
Minions
Rage Mega Knight Zap Elite Barbarians Clone Giant Skeleton
Tesla
Elite Barbarians
Zap Rage Minions Mega Knight
Rage
Minions Elite Barbarians Giant Skeleton
Clone
Giant Skeleton Minions
Giant Skeleton
Clone Zap Minions Rage
Mega Knight
Minions Zap Elite Barbarians

Defense Synergies 1 8

Zap
Mega Knight Minions Tesla Elite Barbarians Giant Skeleton
Minions
Zap Tesla Giant Skeleton Mega Knight
Tesla
Zap Minions
Elite Barbarians
Zap Mega Knight
Rage
Clone
Giant Skeleton
Zap Minions
Mega Knight
Zap Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla
Elite Barbarians Zap Minions Tesla Mega Knight
Tesla Mega Knight Minions Elite Barbarians Giant Skeleton
Tesla Elite Barbarians Minions Mega Knight
Elite Barbarians Giant Skeleton Mega Knight
Zap Minions Tesla Mega Knight
Minions Tesla Zap
Zap Tesla Giant Skeleton Mega Knight
Tesla Minions Elite Barbarians
Elite Barbarians Tesla Giant Skeleton Mega Knight
Minions Zap Tesla Giant Skeleton Mega Knight
Minions Tesla Zap
Tesla Mega Knight Zap Minions Elite Barbarians Giant Skeleton
Mega Knight Zap Minions Tesla
Elite Barbarians Tesla Mega Knight
Zap Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Minions Elite Barbarians
Tesla Mega Knight Zap Minions Elite Barbarians
Zap Minions Tesla Giant Skeleton Mega Knight
Tesla Elite Barbarians
Mega Knight Minions Tesla Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Elite Barbarians Giant Skeleton
Zap Tesla Elite Barbarians Mega Knight
Giant Skeleton Mega Knight Zap Minions Elite Barbarians
Giant Skeleton Mega Knight Zap Tesla Elite Barbarians
Giant Skeleton Tesla Elite Barbarians Mega Knight
Zap Minions Tesla
Minions Tesla Elite Barbarians Giant Skeleton
Giant Skeleton Mega Knight Tesla Elite Barbarians
Zap Giant Skeleton Mega Knight Minions Elite Barbarians
Tesla
Mega Knight Minions Tesla Elite Barbarians Giant Skeleton
Mega Knight Zap Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Tesla
Tesla Mega Knight
Tesla Elite Barbarians Zap Minions Giant Skeleton
Minions Mega Knight Zap Tesla Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap Mega Knight
Zap Minions
Zap
Zap
Minions Elite Barbarians
Zap
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Mega Knight
Minions
Zap Mega Knight
Zap Mega Knight
Minions Giant Skeleton Mega Knight
Zap
Zap Mega Knight
Zap
Zap Mega Knight
Zap
Elite Barbarians Zap
Zap Minions
Elite Barbarians
Zap Mega Knight
Zap
Giant Skeleton Mega Knight
Zap Minions
Zap
Mega Knight
Zap
Zap Giant Skeleton
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians Giant Skeleton
Zap
Zap Giant Skeleton Mega Knight

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