My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon Lumberjack
Zap
Guards Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Guards Dark Prince Lumberjack
The Log
Hog Rider Guards Dark Prince Lumberjack
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Dark Prince Inferno Dragon Lumberjack
Fireball
Tesla Hog Rider Inferno Dragon Lumberjack
Poison
Guards
Lightning
Tesla Dark Prince Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tesla Fireball Hog Rider Dark Prince Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Tesla Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Guards Dark Prince Lumberjack
Tesla
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Zap Fireball Guards Dark Prince Lumberjack
Guards
Zap Hog Rider Lumberjack
Dark Prince
Zap Fireball Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Hog Rider Guards Dark Prince

Defense Synergies 1 12

Zap
Fireball Tesla Guards Dark Prince Inferno Dragon Lumberjack
Tesla
Zap Fireball Guards Dark Prince Inferno Dragon
Fireball
Zap Tesla Dark Prince Lumberjack
Hog Rider
Guards
Zap Tesla Lumberjack
Dark Prince
Zap Tesla Fireball
Inferno Dragon
Zap Tesla
Lumberjack
Zap Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Inferno Dragon Lumberjack Zap Tesla Dark Prince
Tesla Lumberjack Dark Prince Inferno Dragon
Tesla Inferno Dragon Lumberjack Guards Dark Prince
Fireball Dark Prince Lumberjack
Fireball Zap Tesla Guards Dark Prince Lumberjack
Tesla Inferno Dragon Zap Fireball
Zap Tesla Fireball
Tesla Inferno Dragon Lumberjack
Guards Tesla Dark Prince Lumberjack
Guards Zap Tesla Fireball Dark Prince Lumberjack
Tesla Inferno Dragon Zap Fireball
Tesla Lumberjack Zap Fireball Guards Dark Prince
Fireball Zap Tesla Guards Dark Prince Lumberjack
Inferno Dragon Tesla Lumberjack
Zap Tesla Fireball Inferno Dragon Lumberjack
Tesla Fireball Dark Prince Lumberjack
Tesla Fireball Zap Guards Dark Prince Lumberjack
Zap Tesla Fireball Guards Dark Prince Inferno Dragon Lumberjack
Tesla Inferno Dragon Lumberjack
Dark Prince Tesla Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Tesla Fireball Dark Prince
Fireball Zap Tesla Inferno Dragon Lumberjack
Guards Lumberjack Zap Dark Prince
Guards Dark Prince Lumberjack Zap Tesla Fireball
Tesla Guards Dark Prince Inferno Dragon Lumberjack
Fireball Zap Tesla
Guards Dark Prince Tesla Fireball Lumberjack
Tesla Dark Prince Inferno Dragon Lumberjack
Zap Fireball Dark Prince Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Guards Dark Prince Lumberjack
Zap Fireball Guards Dark Prince
Dark Prince Tesla Fireball Guards Lumberjack
Tesla Fireball
Tesla Guards Zap Fireball Dark Prince Inferno Dragon Lumberjack
Zap Tesla Fireball Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards Dark Prince
Fireball Zap Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Guards Lumberjack
Zap Fireball Dark Prince
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Guards Dark Prince
Fireball Zap
Fireball
Fireball Dark Prince Lumberjack
Zap Fireball
Zap Fireball
Dark Prince
Zap Fireball Guards
Zap Fireball
Zap Fireball Dark Prince

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