My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Guards Sparky
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Inferno Tower Guards Sparky
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Guards Sparky
The Log
Elite Barbarians Hog Rider Guards Sparky
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard Guards Sparky
Fireball
Minions Elite Barbarians Hog Rider Inferno Tower Wizard Sparky
Poison
Minions Inferno Tower Wizard Guards Sparky
Lightning
Elite Barbarians Inferno Tower Wizard Sparky
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Hog Rider Inferno Tower Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Sparky Minions Guards
Minions
Hog Rider Zap Elite Barbarians Sparky
Elite Barbarians
Zap Minions Hog Rider Wizard Sparky
Hog Rider
Zap Minions Elite Barbarians Wizard Guards
Inferno Tower
Wizard
Elite Barbarians Hog Rider Sparky
Guards
Zap Hog Rider
Sparky
Zap Minions Elite Barbarians Wizard

Defense Synergies 1 9

Zap
Minions Elite Barbarians Inferno Tower Guards Sparky
Minions
Zap Inferno Tower
Elite Barbarians
Zap Wizard
Hog Rider
Inferno Tower
Guards Zap Minions
Wizard
Elite Barbarians Guards
Guards
Inferno Tower Zap Wizard Sparky
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard Sparky
Elite Barbarians Inferno Tower Sparky Zap Minions
Inferno Tower Sparky Minions Elite Barbarians
Elite Barbarians Inferno Tower Sparky Minions Guards
Elite Barbarians Sparky
Zap Minions Guards
Minions Inferno Tower Zap Wizard
Zap Inferno Tower Sparky
Inferno Tower Sparky Minions Elite Barbarians
Elite Barbarians Guards Inferno Tower Sparky
Minions Guards Zap Wizard
Minions Inferno Tower Zap Wizard
Inferno Tower Sparky Zap Minions Elite Barbarians Wizard Guards
Wizard Sparky Zap Minions Guards
Elite Barbarians Inferno Tower Sparky
Inferno Tower Zap Elite Barbarians Sparky
Wizard Sparky Minions Elite Barbarians Inferno Tower
Zap Minions Elite Barbarians Wizard Guards
Zap Wizard Minions Guards
Sparky Elite Barbarians Inferno Tower
Wizard Minions Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Inferno Tower Sparky
Zap Elite Barbarians Wizard
Guards Zap Minions Elite Barbarians Inferno Tower Sparky
Guards Zap Elite Barbarians Inferno Tower Sparky
Inferno Tower Elite Barbarians Guards Sparky
Wizard Zap Minions
Guards Sparky Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Sparky
Zap Minions Elite Barbarians Inferno Tower Sparky
Inferno Tower Guards Sparky
Minions Elite Barbarians Inferno Tower Guards Sparky
Zap Elite Barbarians Guards
Elite Barbarians Inferno Tower Wizard Guards Sparky
Wizard Sparky
Elite Barbarians Inferno Tower Guards Sparky Zap Minions
Minions Zap Elite Barbarians Inferno Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap
Sparky
Guards Sparky
Wizard Zap Sparky
Wizard Zap Minions
Wizard Sparky
Zap Wizard
Zap Wizard
Minions Elite Barbarians Guards Sparky
Zap Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Minions
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Zap Wizard Sparky
Zap Wizard
Minions Sparky
Wizard
Sparky
Zap
Zap Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Elite Barbarians Zap Wizard Sparky
Zap Minions Wizard Guards
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Minions Guards
Zap Wizard
Wizard Sparky
Zap Wizard
Zap Sparky
Elite Barbarians Sparky
Zap Minions Elite Barbarians Guards Sparky
Zap
Zap Sparky

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