My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Cannon Hog Rider Lumberjack
Zap
Archers Minions Cannon
Barbarian Barrel
Archers Knight Cannon Lumberjack
The Log
Archers Cannon Hog Rider Lumberjack
Earthquake
Archers Cannon Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Hog Rider Lumberjack
Fireball
Archers Minions Cannon Hog Rider Lumberjack
Poison
Archers Minions Cannon
Lightning
Knight Cannon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Knight Minions Cannon Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Minions The Log Lumberjack
Archers
Knight Zap Hog Rider Lumberjack
Knight
Archers Minions Hog Rider Zap The Log Lumberjack
Minions
Knight Hog Rider Zap Lumberjack
Cannon
Hog Rider
Zap Knight Minions The Log Archers Lumberjack
The Log
Hog Rider Zap Knight Lumberjack
Lumberjack
Zap Archers Knight Minions Hog Rider The Log

Defense Synergies 5 16

Zap
Cannon Archers Knight Minions The Log Lumberjack
Archers
Knight Zap Minions Cannon The Log Lumberjack
Knight
Archers Minions Cannon Zap The Log Lumberjack
Minions
Knight Zap Archers Cannon The Log Lumberjack
Cannon
Zap Knight The Log Archers Minions Lumberjack
Hog Rider
The Log
Cannon Zap Archers Knight Minions Lumberjack
Lumberjack
Zap Archers Knight Minions Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon The Log
Lumberjack Zap Knight Minions Cannon The Log
Cannon Lumberjack Archers Knight Minions
Cannon Lumberjack Knight Minions
The Log Lumberjack
The Log Zap Archers Minions Cannon Lumberjack
Minions Zap Archers Cannon
Zap Cannon The Log
Cannon Minions Lumberjack
Knight Archers Cannon Lumberjack
Archers Minions Zap Knight Cannon The Log Lumberjack
Minions Zap Archers
Cannon Lumberjack Zap Knight Minions The Log
Zap Minions Cannon The Log Lumberjack
Knight Cannon Lumberjack
Zap Cannon The Log Lumberjack
Knight Minions Cannon Lumberjack
Cannon Zap Archers Knight Minions The Log Lumberjack
Zap The Log Archers Knight Minions Cannon Lumberjack
Cannon Lumberjack
Archers Knight Minions Cannon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Archers
Zap Archers Knight The Log Lumberjack
Lumberjack Zap Knight Minions The Log
Lumberjack Zap Knight The Log
Knight Cannon Lumberjack
Zap Archers Minions
Archers Knight Minions Lumberjack
Knight Lumberjack
Zap Knight Minions The Log
Cannon
Knight Minions Lumberjack
Zap The Log
Knight Cannon Lumberjack
Archers Cannon
Zap Archers Knight Minions The Log Lumberjack
Minions Zap Archers Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Zap Minions
Archers The Log
The Log Zap
The Log Zap
Minions Lumberjack
Zap Knight The Log
Zap Archers
Knight The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap Archers The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap Archers
Zap Minions
Zap The Log
Zap
The Log
Zap Archers Minions
Zap Archers
The Log
Knight Lumberjack
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log

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