My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Elite Barbarians Wizard
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Wizard
Fireball
Minions Goblin Gang Tesla Elite Barbarians Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Tesla Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Fire Spirit Minions Royal Giant
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Tesla
Royal Giant
Fire Spirit Minions Zap Goblin Gang Elite Barbarians Wizard
Elite Barbarians
Zap Fire Spirit Minions Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fire Spirit Minions Goblin Gang Tesla Elite Barbarians
Minions
Zap Tesla
Goblin Gang
Tesla Zap
Tesla
Goblin Gang Zap Minions Wizard
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Tesla Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard
Elite Barbarians Zap Minions Goblin Gang Tesla
Goblin Gang Tesla Fire Spirit Minions Elite Barbarians
Tesla Elite Barbarians Minions Goblin Gang
Elite Barbarians
Goblin Gang Fire Spirit Zap Minions Tesla
Minions Tesla Fire Spirit Zap Goblin Gang Wizard
Zap Tesla
Tesla Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Tesla
Minions Goblin Gang Zap Tesla Wizard
Minions Tesla Zap Goblin Gang Wizard
Tesla Fire Spirit Zap Minions Goblin Gang Elite Barbarians Wizard
Fire Spirit Wizard Zap Minions Goblin Gang Tesla
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians
Tesla Wizard Minions Goblin Gang Elite Barbarians
Fire Spirit Tesla Zap Minions Goblin Gang Elite Barbarians Wizard
Zap Wizard Fire Spirit Minions Tesla
Tesla Elite Barbarians
Goblin Gang Wizard Fire Spirit Minions Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians
Zap Goblin Gang Tesla Elite Barbarians Wizard
Goblin Gang Zap Minions Elite Barbarians
Goblin Gang Zap Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians
Fire Spirit Wizard Zap Minions Goblin Gang Tesla
Goblin Gang Minions Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Minions Elite Barbarians
Goblin Gang Tesla
Minions Tesla Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Elite Barbarians Zap Minions
Minions Zap Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Minions Goblin Gang Elite Barbarians
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Fire Spirit Minions Goblin Gang
Fire Spirit Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians
Zap
Zap

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