My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Fire Spirit Archers Minions
Zap
Fire Spirit Archers Minions Mortar
Barbarian Barrel
Fire Spirit Archers Knight Mortar
The Log
Fire Spirit Archers
Earthquake
Archers Mortar
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Knight Minions
Fireball
Archers Minions Mortar
Poison
Archers Minions Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Minions Tornado Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mortar
Zap
Tornado Fire Spirit Archers Knight Minions Mortar
Archers
Knight Zap Mortar
Knight
Archers Minions Mortar Fire Spirit Zap
Minions
Knight Zap Mortar
Mortar
Knight Fire Spirit Zap Archers Minions Rocket Tornado
Rocket
Tornado Mortar
Tornado
Zap Rocket Mortar

Defense Synergies 4 14

Fire Spirit
Knight Zap Tornado
Zap
Fire Spirit Archers Knight Minions Mortar Tornado
Archers
Knight Zap Minions Mortar Tornado
Knight
Fire Spirit Archers Minions Zap Mortar Tornado
Minions
Knight Zap Archers Mortar
Mortar
Zap Archers Knight Minions Tornado
Rocket
Tornado
Tornado
Rocket Fire Spirit Zap Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minions Mortar
Zap Knight Minions Mortar
Mortar Rocket Tornado Fire Spirit Archers Knight Minions
Knight Minions Mortar
Rocket Tornado
Tornado Fire Spirit Zap Archers Minions
Minions Rocket Tornado Fire Spirit Zap Archers Mortar
Rocket Zap
Minions Mortar Tornado
Knight Tornado Fire Spirit Archers
Archers Minions Zap Knight Tornado
Minions Zap Archers Tornado
Mortar Fire Spirit Zap Knight Minions Rocket
Fire Spirit Rocket Zap Minions Mortar Tornado
Knight Mortar
Rocket Tornado Zap Mortar
Knight Minions Mortar Tornado
Fire Spirit Mortar Zap Archers Knight Minions Tornado
Zap Mortar Tornado Fire Spirit Archers Knight Minions
Mortar Tornado
Fire Spirit Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Mortar Rocket
Zap Knight Minions Rocket
Rocket Zap Knight Tornado
Knight
Fire Spirit Rocket Zap Archers Minions Tornado
Rocket Archers Knight Minions
Knight
Zap Rocket Knight Minions Mortar Tornado
Knight Minions
Rocket Zap Tornado
Rocket Knight
Archers
Zap Archers Knight Minions Mortar Rocket Tornado
Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket
Mortar Zap Tornado
Rocket
Knight Rocket
Rocket Fire Spirit Zap Mortar
Fire Spirit Zap Minions Rocket Tornado
Fire Spirit Archers Mortar Tornado
Fire Spirit Zap Tornado
Zap Mortar Tornado
Rocket Fire Spirit Minions Tornado
Rocket Zap Knight Mortar Tornado
Fire Spirit Zap Archers Rocket Tornado
Rocket Fire Spirit Knight Mortar
Minions Mortar Rocket
Zap Mortar
Rocket Zap Mortar
Mortar Rocket
Mortar Rocket Tornado
Minions Rocket
Rocket Fire Spirit Zap Archers Mortar
Rocket Fire Spirit Zap Mortar Tornado
Rocket Minions
Rocket Tornado
Rocket Tornado
Rocket Zap Mortar
Zap Tornado Fire Spirit Mortar
Mortar Zap Tornado
Zap Mortar Tornado
Rocket Zap Mortar Tornado
Fire Spirit Zap Archers Tornado
Zap Rocket Minions
Zap Mortar Rocket
Zap Rocket
Rocket
Zap Fire Spirit Archers Minions Rocket
Rocket Fire Spirit Zap Archers Tornado
Knight Rocket
Zap Mortar
Rocket Zap Tornado
Zap Minions Rocket Tornado
Zap Rocket Tornado
Zap Mortar Rocket Tornado

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