My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblins Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Goblins Minion Horde
Barbarian Barrel
Fire Spirit Goblins Barbarians
The Log
Fire Spirit Goblins Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Goblins Minion Horde
Royal Delivery
Fire Spirit Goblins Barbarians Minion Horde Hog Rider
Fireball
Barbarians Minion Horde Hog Rider
Poison
Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblins Zap Arrows Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Goblins Zap

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Goblins
Hog Rider Zap
Zap
Arrows Hog Rider Mirror Fire Spirit Goblins Minion Horde
Arrows
Zap Hog Rider Mirror
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Mirror
Hog Rider
Fire Spirit Goblins Zap Arrows Barbarians Minion Horde Mirror
Mirror
Zap Arrows Minion Horde Hog Rider

Defense Synergies 3 8

Fire Spirit
Zap
Goblins
Zap Minion Horde
Zap
Mirror Fire Spirit Goblins Arrows Barbarians Minion Horde
Arrows
Mirror Zap Barbarians
Barbarians
Zap Arrows Minion Horde
Minion Horde
Mirror Goblins Zap Barbarians
Hog Rider
Mirror
Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Goblins Zap
Barbarians Minion Horde Fire Spirit Goblins
Barbarians Minion Horde Goblins
Arrows Barbarians
Arrows Fire Spirit Goblins Zap
Minion Horde Fire Spirit Zap Arrows
Zap Arrows Barbarians
Barbarians Minion Horde Goblins
Fire Spirit Goblins Barbarians Minion Horde
Goblins Barbarians Minion Horde Zap Arrows
Arrows Minion Horde Zap
Barbarians Minion Horde Fire Spirit Zap
Fire Spirit Goblins Zap Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap
Barbarians Minion Horde Goblins Arrows
Fire Spirit Arrows Goblins Zap Barbarians Minion Horde
Zap Arrows Fire Spirit Barbarians
Barbarians
Fire Spirit Goblins Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Arrows
Barbarians Goblins Zap Minion Horde
Zap Barbarians Minion Horde
Barbarians Minion Horde
Fire Spirit Arrows Zap Minion Horde
Goblins Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Goblins Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Goblins Zap Minion Horde
Arrows Zap Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Barbarians
Fire Spirit Zap Arrows Minion Horde
Arrows Fire Spirit Zap Minion Horde
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Goblins Minion Horde
Zap Arrows Minion Horde
Fire Spirit Zap Arrows
Fire Spirit
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows Fire Spirit
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Fire Spirit Barbarians
Fire Spirit Zap Arrows
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap

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