My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Inferno Dragon
Giant Snowball
Goblins Minions Goblin Gang Inferno Dragon
Zap
Goblins Minions Goblin Gang Inferno Tower Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Inferno Tower Ice Wizard
The Log
Goblins Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblins Minions Goblin Gang
Royal Delivery
Goblins Minions Goblin Gang Ice Wizard Inferno Dragon
Fireball
Minions Goblin Gang Inferno Tower Ice Wizard Inferno Dragon
Poison
Minions Goblin Gang Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Goblin Gang Ice Wizard Inferno Dragon Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblins Minions Golem Ice Wizard
Minions
Zap Golem Inferno Dragon
Goblin Gang
Golem
Inferno Tower
Golem
Zap Minions Goblin Gang Ice Wizard
Ice Wizard
Zap Golem
Inferno Dragon
Minions

Defense Synergies 1 14

Goblins
Zap Inferno Tower Ice Wizard
Zap
Goblins Minions Goblin Gang Inferno Tower Ice Wizard Inferno Dragon
Minions
Zap Inferno Tower Ice Wizard
Goblin Gang
Inferno Tower Zap Ice Wizard Inferno Dragon
Inferno Tower
Goblin Gang Goblins Zap Minions Ice Wizard
Golem
Ice Wizard
Goblins Zap Minions Goblin Gang Inferno Tower Inferno Dragon
Inferno Dragon
Zap Goblin Gang Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Inferno Tower Inferno Dragon Goblins Zap Minions Goblin Gang Ice Wizard
Goblin Gang Inferno Tower Goblins Minions Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon Goblins Minions Goblin Gang Ice Wizard
Goblin Gang Goblins Zap Minions Ice Wizard
Minions Inferno Tower Inferno Dragon Zap Goblin Gang Ice Wizard
Zap Inferno Tower
Inferno Tower Inferno Dragon Goblins Minions Goblin Gang Ice Wizard
Goblin Gang Goblins Inferno Tower Ice Wizard
Goblins Minions Goblin Gang Ice Wizard Zap
Minions Inferno Tower Inferno Dragon Zap Goblin Gang Ice Wizard
Inferno Tower Zap Minions Goblin Gang Ice Wizard
Goblins Zap Minions Goblin Gang
Inferno Tower Inferno Dragon Goblin Gang
Inferno Tower Zap Goblin Gang Inferno Dragon
Goblins Minions Goblin Gang Inferno Tower
Goblins Zap Minions Goblin Gang Ice Wizard
Zap Minions Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon
Goblin Gang Goblins Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Inferno Tower
Zap Goblin Gang Inferno Dragon
Goblin Gang Goblins Zap Minions Inferno Tower
Goblin Gang Zap Inferno Tower
Inferno Tower Goblin Gang Inferno Dragon
Zap Minions Goblin Gang Ice Wizard
Goblin Gang Goblins Minions Inferno Tower Ice Wizard
Inferno Tower Inferno Dragon
Zap Goblins Minions Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Minions Inferno Tower
Zap
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Goblins Zap Minions Inferno Dragon
Minions Zap Inferno Tower Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Zap Minions Ice Wizard
Zap Ice Wizard
Zap
Goblins Minions Goblin Gang
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap Minions
Zap
Zap
Zap Minions Goblin Gang
Zap Ice Wizard
Goblin Gang
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap

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