My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Goblin Hut Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Dark Prince
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Hut
Zap
Spear Goblins Bats Goblin Gang Goblin Hut Dark Prince
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut Dark Prince
The Log
Spear Goblins Goblin Gang Goblin Hut Dark Prince
Earthquake
Spear Goblins Goblin Gang Goblin Hut
Arrows
Spear Goblins Bats Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Bats Goblin Gang Goblin Hut Dark Prince
Fireball
Goblin Gang Goblin Hut
Poison
Spear Goblins Bats Goblin Gang Goblin Hut
Lightning
Goblin Hut Dark Prince
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Dark Prince Poison Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Giant Goblin Hut Dark Prince
Bats
Giant Zap Dark Prince
Zap
Giant Spear Goblins Bats Goblin Hut Dark Prince Poison
Goblin Gang
Spear Goblins Giant Goblin Hut Dark Prince
Giant
Bats Zap Dark Prince Poison Spear Goblins Goblin Gang Goblin Hut
Goblin Hut
Spear Goblins Zap Goblin Gang Giant Dark Prince
Dark Prince
Giant Spear Goblins Bats Zap Goblin Gang Goblin Hut Poison
Poison
Giant Zap Dark Prince

Defense Synergies 0 16

Spear Goblins
Bats Zap Goblin Gang Goblin Hut Dark Prince Poison
Bats
Spear Goblins Zap Dark Prince
Zap
Spear Goblins Bats Goblin Gang Goblin Hut Dark Prince Poison
Goblin Gang
Spear Goblins Zap Goblin Hut Dark Prince
Giant
Goblin Hut
Spear Goblins Zap Goblin Gang Dark Prince
Dark Prince
Spear Goblins Bats Zap Goblin Gang Goblin Hut Poison
Poison
Spear Goblins Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Hut
Bats Zap Goblin Gang Goblin Hut Dark Prince
Goblin Gang Goblin Hut Bats Dark Prince
Goblin Hut Bats Goblin Gang Dark Prince
Dark Prince Poison
Goblin Gang Spear Goblins Bats Zap Dark Prince
Bats Spear Goblins Zap Goblin Gang Goblin Hut Poison
Zap Poison
Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Dark Prince
Bats Goblin Gang Poison Spear Goblins Zap Goblin Hut Dark Prince
Spear Goblins Bats Zap Goblin Gang Goblin Hut Poison
Goblin Hut Bats Zap Goblin Gang Dark Prince
Bats Zap Goblin Gang Goblin Hut Dark Prince Poison
Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut
Bats Goblin Gang Goblin Hut Dark Prince Poison
Spear Goblins Bats Zap Goblin Gang Goblin Hut Dark Prince
Zap Poison Spear Goblins Bats Goblin Hut Dark Prince
Goblin Hut
Goblin Gang Dark Prince Spear Goblins Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Goblin Hut Dark Prince
Poison Zap Goblin Gang
Goblin Gang Spear Goblins Bats Zap Goblin Hut Dark Prince
Goblin Gang Dark Prince Bats Zap
Goblin Gang Goblin Hut Dark Prince
Poison Bats Zap Goblin Gang Goblin Hut
Goblin Gang Dark Prince Spear Goblins Bats Goblin Hut
Dark Prince
Zap Spear Goblins Bats Goblin Hut Dark Prince Poison
Goblin Gang Goblin Hut
Bats Goblin Hut Dark Prince
Zap Dark Prince Poison
Dark Prince Goblin Gang
Goblin Gang Goblin Hut Spear Goblins Bats Zap Dark Prince Poison
Bats Poison Zap Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Goblin Hut Poison
Dark Prince Poison
Poison Zap Dark Prince
Poison Spear Goblins Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Poison
Poison Zap Dark Prince
Poison Zap
Poison Goblin Hut
Poison
Zap Goblin Hut Poison
Spear Goblins Zap Goblin Hut Poison
Goblin Hut Poison
Poison
Bats
Zap Dark Prince Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Dark Prince
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap
Zap Bats Goblin Hut Poison
Poison Zap
Zap Poison
Poison
Zap Spear Goblins Bats Goblin Gang Goblin Hut Dark Prince
Poison Zap
Poison Goblin Gang Dark Prince
Zap Poison
Zap Poison
Dark Prince
Zap Bats Goblin Gang Poison
Bats Zap Poison
Poison Zap Dark Prince

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