My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Three Musketeers
Giant Snowball
Goblin Gang Hog Rider Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Wizard Three Musketeers
The Log
Goblin Gang Hog Rider Three Musketeers
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Three Musketeers
Poison
Goblin Gang Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Hog Rider Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Gang Hog Rider Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror P.E.K.K.A Three Musketeers The Log
Goblin Gang
Hog Rider Three Musketeers Mirror P.E.K.K.A
Hog Rider
Zap Goblin Gang The Log Wizard Three Musketeers Mirror
Wizard
Hog Rider P.E.K.K.A
Three Musketeers
Zap Goblin Gang Hog Rider Mirror The Log
Mirror
Zap The Log Goblin Gang Hog Rider Three Musketeers
P.E.K.K.A
Zap Goblin Gang Wizard The Log
The Log
Hog Rider Mirror Zap Three Musketeers P.E.K.K.A

Defense Synergies 2 11

Zap
Mirror Goblin Gang Three Musketeers P.E.K.K.A The Log
Goblin Gang
Zap Mirror P.E.K.K.A The Log
Hog Rider
Wizard
P.E.K.K.A The Log
Three Musketeers
Zap The Log
Mirror
Zap Goblin Gang The Log
P.E.K.K.A
The Log Zap Goblin Gang Wizard
The Log
P.E.K.K.A Zap Goblin Gang Wizard Three Musketeers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Zap Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Zap
Three Musketeers Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang
Goblin Gang Zap Wizard The Log
Three Musketeers Zap Goblin Gang Wizard
P.E.K.K.A Zap Goblin Gang Wizard Three Musketeers The Log
Wizard Three Musketeers Zap Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers P.E.K.K.A The Log
Wizard Three Musketeers Goblin Gang P.E.K.K.A
Zap Goblin Gang Wizard Three Musketeers The Log
Zap Wizard The Log
P.E.K.K.A Three Musketeers
Goblin Gang Wizard P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Zap The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Three Musketeers
Wizard Zap Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers
Goblin Gang Zap Three Musketeers P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Three Musketeers
Zap Wizard The Log
Zap Wizard
Three Musketeers The Log
Zap The Log
Zap Wizard Three Musketeers The Log
Wizard Three Musketeers The Log
Three Musketeers
Zap Wizard Three Musketeers The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Gang
Zap Wizard Three Musketeers
The Log
Goblin Gang Wizard Three Musketeers
The Log Zap Wizard
Zap
Three Musketeers P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log

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