My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Wizard Bowler Electro Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Bowler Electro Wizard
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Bowler Electro Wizard
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Electro Wizard Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Bowler
Zap
Elite Barbarians Fireball Electro Wizard Bats Bowler
Goblin Gang
Bowler
Elite Barbarians
Zap Bats Fireball Wizard
Fireball
Zap Elite Barbarians Electro Wizard
Wizard
Elite Barbarians
Bowler
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Fireball Bowler

Defense Synergies 2 11

Bats
Zap Bowler Electro Wizard
Zap
Fireball Electro Wizard Bats Goblin Gang Elite Barbarians Bowler
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Wizard
Elite Barbarians Electro Wizard
Bowler
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Fireball Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Wizard Electro Wizard
Elite Barbarians Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bowler Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Goblin Gang Bowler Electro Wizard
Elite Barbarians Fireball Bowler
Goblin Gang Fireball Bowler Bats Zap Electro Wizard
Bats Electro Wizard Zap Goblin Gang Fireball Wizard
Bowler Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bowler Electro Wizard
Bats Goblin Gang Electro Wizard Zap Fireball Wizard Bowler
Bats Zap Goblin Gang Fireball Wizard Electro Wizard
Bowler Bats Zap Goblin Gang Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Bowler Bats Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Wizard Bats Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Fireball Bats Zap Goblin Gang Elite Barbarians Wizard Bowler Electro Wizard
Zap Wizard Bats Fireball Bowler Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Bowler Bats Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Wizard Bowler
Goblin Gang Bats Zap Elite Barbarians Bowler Electro Wizard
Goblin Gang Bowler Bats Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Bowler
Fireball Wizard Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians
Zap Electro Wizard Bats Elite Barbarians Fireball
Goblin Gang
Bats Elite Barbarians Bowler
Zap Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians Bowler Goblin Gang Fireball Wizard
Wizard Fireball Bowler
Goblin Gang Elite Barbarians Electro Wizard Bats Zap Fireball Bowler
Bats Bowler Zap Elite Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Bowler
Fireball Wizard Bats Zap
Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard
Bats Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Zap Fireball Wizard Bowler Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Bowler
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball
Bats
Zap Fireball Wizard Bowler Electro Wizard
Zap Fireball Wizard Bowler
Fireball Bowler
Fireball Wizard
Bowler
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Zap Wizard Bowler Electro Wizard
Fireball Zap Wizard Bowler
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Bats Fireball Wizard
Elite Barbarians Fireball Bowler
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard Bowler
Zap Electro Wizard Bats Goblin Gang Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Goblin Gang Wizard Bowler Electro Wizard
Zap Fireball Wizard Bowler
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball Bowler Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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