My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Fire Spirit Bomber Hog Rider
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Executioner
The Log
Fire Spirit Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Hog Rider Executioner
Fireball
Bomber Hog Rider Executioner
Poison
Bomber Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Tornado Mini P.E.K.K.A Hog Rider Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Tornado

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Giant
Bomber
Giant Zap Mini P.E.K.K.A Hog Rider
Zap
Hog Rider Giant Tornado Fire Spirit Bomber Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Giant Fire Spirit Bomber Zap Hog Rider Tornado
Hog Rider
Fire Spirit Zap Bomber Mini P.E.K.K.A Giant Tornado Executioner
Giant
Bomber Zap Mini P.E.K.K.A Fire Spirit Hog Rider Tornado Executioner
Tornado
Zap Executioner Mini P.E.K.K.A Hog Rider Giant
Executioner
Tornado Zap Hog Rider Giant

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A Tornado
Bomber
Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Fire Spirit Bomber Tornado Executioner
Mini P.E.K.K.A
Zap Fire Spirit Bomber Tornado Executioner
Hog Rider
Giant
Tornado
Executioner Fire Spirit Bomber Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner
Mini P.E.K.K.A Bomber Zap Executioner
Mini P.E.K.K.A Tornado Fire Spirit Bomber Executioner
Mini P.E.K.K.A Bomber
Bomber Mini P.E.K.K.A Tornado
Tornado Fire Spirit Bomber Zap Executioner
Tornado Fire Spirit Zap Executioner
Zap
Mini P.E.K.K.A Tornado
Tornado Fire Spirit Bomber Mini P.E.K.K.A
Executioner Bomber Zap Tornado
Executioner Zap Tornado
Mini P.E.K.K.A Fire Spirit Bomber Zap
Fire Spirit Bomber Executioner Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Tornado Executioner
Fire Spirit Bomber Zap Tornado Executioner
Zap Tornado Executioner Fire Spirit Bomber
Mini P.E.K.K.A Tornado
Bomber Fire Spirit Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Executioner
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A Executioner
Fire Spirit Executioner Zap Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Executioner
Bomber Executioner
Bomber Zap Mini P.E.K.K.A Tornado Executioner
Executioner Bomber Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Bomber Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Tornado
Fire Spirit Bomber Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado
Fire Spirit Mini P.E.K.K.A Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner
Zap
Bomber Zap Executioner
Executioner
Tornado
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Executioner
Fire Spirit Bomber Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Bomber Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Tornado Executioner
Mini P.E.K.K.A Executioner
Bomber Zap Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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