My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Musketeer Battle Ram Hog Rider
Zap
Fire Spirit Goblin Gang Minion Horde Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Battle Ram
The Log
Fire Spirit Goblin Gang Musketeer Battle Ram Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Musketeer Battle Ram Hog Rider
Fireball
Goblin Gang Minion Horde Musketeer Battle Ram Hog Rider
Poison
Goblin Gang Minion Horde Musketeer
Lightning
Musketeer Battle Ram
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Musketeer Battle Ram Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Battle Ram
Zap
Battle Ram Hog Rider Fire Spirit Minion Horde Musketeer Freeze
Goblin Gang
Hog Rider Battle Ram
Minion Horde
Zap Battle Ram Hog Rider Freeze
Musketeer
Hog Rider Zap Battle Ram
Battle Ram
Zap Fire Spirit Goblin Gang Minion Horde Musketeer Freeze
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer Freeze Minion Horde
Freeze
Hog Rider Zap Minion Horde Battle Ram

Defense Synergies 1 5

Fire Spirit
Zap
Zap
Fire Spirit Goblin Gang Minion Horde Musketeer
Goblin Gang
Musketeer Zap
Minion Horde
Zap Freeze
Musketeer
Goblin Gang Zap
Battle Ram
Hog Rider
Freeze
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde Zap Goblin Gang Musketeer
Goblin Gang Minion Horde Fire Spirit Musketeer Freeze
Minion Horde Goblin Gang Musketeer
Goblin Gang Freeze Fire Spirit Zap Musketeer
Minion Horde Musketeer Fire Spirit Zap Goblin Gang Freeze
Zap Musketeer
Minion Horde Goblin Gang Musketeer
Goblin Gang Fire Spirit Minion Horde Musketeer
Goblin Gang Minion Horde Zap Musketeer Freeze
Minion Horde Musketeer Zap Goblin Gang
Minion Horde Fire Spirit Zap Goblin Gang Musketeer Freeze
Fire Spirit Zap Goblin Gang Minion Horde Freeze
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Freeze
Minion Horde Goblin Gang Musketeer
Fire Spirit Zap Goblin Gang Minion Horde Musketeer
Zap Freeze Fire Spirit Musketeer
Musketeer
Goblin Gang Fire Spirit Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Musketeer
Goblin Gang Zap Minion Horde Musketeer
Goblin Gang Zap Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer
Fire Spirit Zap Goblin Gang Minion Horde Musketeer Freeze
Goblin Gang Minion Horde Musketeer
Minion Horde
Zap Minion Horde Freeze
Goblin Gang Minion Horde Musketeer
Minion Horde Musketeer
Zap
Goblin Gang Minion Horde
Minion Horde Musketeer
Goblin Gang Zap Minion Horde Musketeer Freeze
Zap Minion Horde Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Freeze
Zap Musketeer
Minion Horde
Musketeer Freeze
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Musketeer Freeze
Fire Spirit Minion Horde Musketeer
Fire Spirit Zap Freeze
Zap
Fire Spirit Goblin Gang Minion Horde Musketeer
Zap Minion Horde Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Minion Horde Musketeer Freeze
Zap Musketeer
Zap Minion Horde Musketeer
Minion Horde Musketeer
Freeze
Minion Horde
Fire Spirit Zap Musketeer
Fire Spirit Zap
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Freeze Fire Spirit
Minion Horde
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Minion Horde Musketeer
Zap Minion Horde Musketeer Freeze
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Fire Spirit Goblin Gang Musketeer Freeze
Fire Spirit Zap Musketeer
Freeze
Goblin Gang Minion Horde Musketeer
Zap Musketeer
Zap
Minion Horde Musketeer
Zap Goblin Gang Minion Horde Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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