My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Elite Barbarians
Giant Snowball
Spear Goblins Minions Cannon
Zap
Spear Goblins Minions Cannon Royal Giant
Barbarian Barrel
Spear Goblins Cannon Elite Barbarians Wizard
The Log
Spear Goblins Cannon Royal Giant Elite Barbarians
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Elite Barbarians Wizard
Fireball
Minions Cannon Elite Barbarians Wizard
Poison
Spear Goblins Minions Cannon Wizard
Lightning
Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Cannon Fireball Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Elite Barbarians
Zap
Elite Barbarians Fireball Spear Goblins Minions Royal Giant
Minions
Royal Giant Zap Elite Barbarians
Cannon
Royal Giant
Minions Fireball Spear Goblins Zap Elite Barbarians Wizard
Elite Barbarians
Zap Spear Goblins Minions Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians

Defense Synergies 2 9

Spear Goblins
Zap Minions Cannon
Zap
Cannon Fireball Spear Goblins Minions Elite Barbarians
Minions
Spear Goblins Zap Cannon
Cannon
Zap Spear Goblins Minions Fireball Wizard
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Cannon
Wizard
Cannon Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Cannon Fireball Wizard
Elite Barbarians Zap Minions Cannon
Cannon Minions Elite Barbarians
Cannon Elite Barbarians Minions
Elite Barbarians Fireball
Fireball Spear Goblins Zap Minions Cannon
Minions Spear Goblins Zap Cannon Fireball Wizard
Zap Cannon Fireball
Cannon Minions Elite Barbarians
Elite Barbarians Spear Goblins Cannon
Minions Spear Goblins Zap Cannon Fireball Wizard
Minions Spear Goblins Zap Fireball Wizard
Cannon Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Cannon
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball
Wizard Minions Cannon Elite Barbarians Fireball
Cannon Fireball Spear Goblins Zap Minions Elite Barbarians Wizard
Zap Wizard Spear Goblins Minions Cannon Fireball
Cannon Elite Barbarians
Wizard Spear Goblins Minions Cannon Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard
Spear Goblins Zap Minions Elite Barbarians
Zap Elite Barbarians Fireball
Cannon Elite Barbarians
Fireball Wizard Zap Minions
Spear Goblins Minions Elite Barbarians Fireball
Elite Barbarians
Zap Spear Goblins Minions Elite Barbarians Fireball
Cannon
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Fireball Wizard
Wizard Cannon Fireball
Elite Barbarians Spear Goblins Zap Minions Fireball
Minions Zap Cannon Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Spear Goblins Minions Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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