My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Inferno Dragon
Zap
Hog Rider Electro Wizard Bats Valkyrie Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Bats Hog Rider Zap Goblin Gang Electro Wizard
Hog Rider
Bats Zap Goblin Gang Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Electro Wizard

Defense Synergies 2 15

Bats
Zap Valkyrie Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Valkyrie Inferno Dragon
Goblin Gang
Zap Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Bats Zap Goblin Gang Electro Wizard
Hog Rider
Electro Wizard
Zap Bats Goblin Gang Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Bats Zap Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Goblin Gang Bats Zap Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap Goblin Gang
Zap Valkyrie Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Electro Wizard Mega Knight
Bats Goblin Gang Valkyrie Electro Wizard Zap Mega Knight
Inferno Dragon Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Zap Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Valkyrie Electro Wizard
Mega Knight Bats Zap Goblin Gang Valkyrie Electro Wizard
Zap Valkyrie Bats Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Mega Knight Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Bats Zap Electro Wizard
Goblin Gang Valkyrie Inferno Dragon Mega Knight
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Zap Electro Wizard Mega Knight Bats Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight
Goblin Gang Electro Wizard Bats Zap Valkyrie Inferno Dragon
Bats Valkyrie Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie Mega Knight
Bats Zap
Zap
Zap
Bats Goblin Gang Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Zap
Zap
Mega Knight
Bats
Zap Electro Wizard Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Valkyrie Mega Knight
Inferno Dragon
Zap Electro Wizard
Zap Mega Knight
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Goblin Gang
Zap Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight

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