My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Zap
Minion Horde Witch Inferno Dragon
Barbarian Barrel
Barbarians Witch Lumberjack
The Log
Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Fireball
Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Poison
Barbarians Minion Horde Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Barbarians Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Inferno Dragon Lumberjack Barbarians Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Inferno Dragon Lumberjack

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minion Horde Witch Lumberjack
Barbarians
Minion Horde
Zap Giant Lumberjack
Fireball
Zap Giant
Giant
Zap Minion Horde Fireball Witch Lumberjack
Witch
Zap Giant Lumberjack
Inferno Dragon
Lumberjack
Zap Minion Horde Giant Witch

Defense Synergies 1 8

Zap
Fireball Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Lumberjack
Giant
Witch
Zap Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Barbarians Minion Horde Inferno Dragon Lumberjack Zap Witch
Barbarians Minion Horde Witch Lumberjack Inferno Dragon
Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Barbarians Fireball Lumberjack
Fireball Zap Lumberjack
Minion Horde Inferno Dragon Zap Fireball Witch
Zap Barbarians Fireball
Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Witch Zap Fireball Lumberjack
Minion Horde Inferno Dragon Zap Fireball Witch
Barbarians Minion Horde Lumberjack Zap Fireball Witch
Fireball Zap Barbarians Minion Horde Witch Lumberjack
Barbarians Inferno Dragon Minion Horde Lumberjack
Barbarians Minion Horde Zap Fireball Inferno Dragon Lumberjack
Barbarians Minion Horde Fireball Witch Lumberjack
Fireball Zap Barbarians Minion Horde Witch Lumberjack
Zap Witch Barbarians Fireball Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Barbarians Minion Horde Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Witch
Fireball Zap Inferno Dragon Lumberjack
Barbarians Lumberjack Zap Minion Horde Witch
Lumberjack Zap Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch Inferno Dragon Lumberjack
Fireball Zap Minion Horde Witch
Barbarians Minion Horde Fireball Witch Lumberjack
Barbarians Minion Horde Inferno Dragon Lumberjack
Zap Minion Horde Barbarians Fireball Witch Inferno Dragon
Witch Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde Witch Lumberjack
Zap Barbarians Fireball
Barbarians Minion Horde Fireball Witch Lumberjack
Barbarians Minion Horde Fireball Witch
Barbarians Witch Zap Minion Horde Fireball Inferno Dragon Lumberjack
Zap Barbarians Minion Horde Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde Witch
Minion Horde Witch
Fireball Zap
Fireball Zap
Minion Horde Fireball Lumberjack
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball Witch
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball Witch
Minion Horde Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Minion Horde Fireball Witch
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Barbarians Fireball Witch
Fireball Zap Witch
Fireball
Fireball Minion Horde Lumberjack
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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